Match Timer Display Modifier [Vega] This will edit the value you see on the Match Timer. It does *NOT* effect the "real" timer. Matches will still end when they are suppose to end. Only been tested in basketball. XXXXXXXX = Value to Display **times 60**, and it *must* be in single precision float form Example (make Timer show 21): 21 x 60 = 1260 1260 in single float form is 449D8000 XXXXXXXX = 449D8000 NOTE: This code makes use of Exception Vector Addresses 0x80001500 thru 0x80001503. Make sure no other codes in your GCT/Cheat-Manager are using those Addresses. NTSC-U 04001500 XXXXXXXX C33CE7E0 00000002 3C808000 C0241500 60000000 00000000 Code creator: Vega ASM Source: #START ASSEMBLY #Address #NTSC-U = 813CE7E0 #r4 safe for use #At this address is the original instruction (which we omit) fmr r1, r31 #This sets the f1 arg for when the instruction of "bl 0x813D2BF4" at address 0x813ce7ec #The f1 arg is the frame count of how much frames we have left #We can modify this to change the display value (just the display) of the match timer #Load user's frame input from what's kept in EVA lis r4, 0x8000 lfs f1, 0x1500 (r4) #END ASSEMBLY