Mario Kart Wii Gecko Codes, Cheats, & Hacks

Full Version: New Gecko Codehandler for Wii
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The new codehandler! Use this for your gecko modding needs from now on, as it properly handles the cache unlike almost all other codehandlers, and also allows a lot more lines of code than every other codehandler out there!

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Source code

UPDATE: @Vega It needs testing, but I made a change that I hope fixes the C0 function call crashes you were having. I need you to test it as I have no memory of which codes caused this issue Tongue
Sweet. Are you on Linux or Windows? I can help with Github commands if you are on Linux. Have you found out why C0 codetype doesn't like certain function calls (like ISFS_Open)?

Also you can try to recompile GX with the bin file. The problem is, my noob-self doesn't know which file to exactly replace in the source.

https://sourceforge.net/p/usbloadergx/co...e/patches/

I'm assuming it's the codehandleronly.h header file. The codehandler.h includes USB Gecko crap.
Well done! FYI, you can use raw2c from devKitPro to conveniently generate the header file for the codehandler. Looks like that was already used for those in this repo.
Oh ye I forgot about that. Ye Joshua, raw2c is in the binutils of devkit.
Idk anything about these things (I dont use devkitpro) So i need help setting these things up
IMO y'all should use this version of GX for the codehandler.
https://github.com/wiidev/usbloadergx/tree/enhanced
Does Joshua's Codehandler allow for 1k lines? It could replace the need for main.dol patching.
I moved ur post Fancy to the appropriate thread.
Currently Im creating a codetype for linked lists of codes, which will be useful for outside modwork
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