Mario Kart Wii Gecko Codes, Cheats, & Hacks

Full Version: BRRES Anti-flicker [riidefi]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
BRRES Anti-flicker [riidefi]



(NTSC-U)
C20520F0 0000001D
80830000 88A40010
70A50040 40820060
80A40028 38C00020
7CA42A14 48000010
38C60001 2C060080
40800044 7CA72B78
7D0730EE 28080000
4182FFE8 28080061
4082002C 80E70001
7CE838F8 54E7463E
5508023F 2C870027
4E823342 40940018
38C60005 2C060080
4180FFC4 80630000
4E800020 88A40017
28050000 4082000C
38A00001 98A40017
80A4003C 7C842A14
8CA400AA 88C40005
2C050000 88A4000A
41820014 2C060000
4182000C 2C050000
4082FFBC 3CA00800
90A4000B 3CA09800
60A56108 90A40008
3CA03361 60A507D9
90A40004 3CA06106
60A58003 90A40000
80630000 00000000

(PAL)
C2052190 0000001D
80830000 88A40010
70A50040 40820060
80A40028 38C00020
7CA42A14 48000010
38C60001 2C060080
40800044 7CA72B78
7D0730EE 28080000
4182FFE8 28080061
4082002C 80E70001
7CE838F8 54E7463E
5508023F 2C870027
4E823342 40940018
38C60005 2C060080
4180FFC4 80630000
4E800020 88A40017
28050000 4082000C
38A00001 98A40017
80A4003C 7C842A14
8CA400AA 88C40005
2C050000 88A4000A
41820014 2C060000
4182000C 2C050000
4082FFBC 3CA00800
90A4000B 3CA09800
60A56108 90A40008
3CA03361 60A507D9
90A40004 3CA06106
60A58003 90A40000
80630000 00000000

(NTSC-J)
C20520B0 0000001D
80830000 88A40010
70A50040 40820060
80A40028 38C00020
7CA42A14 48000010
38C60001 2C060080
40800044 7CA72B78
7D0730EE 28080000
4182FFE8 28080061
4082002C 80E70001
7CE838F8 54E7463E
5508023F 2C870027
4E823342 40940018
38C60005 2C060080
4180FFC4 80630000
4E800020 88A40017
28050000 4082000C
38A00001 98A40017
80A4003C 7C842A14
8CA400AA 88C40005
2C050000 88A4000A
41820014 2C060000
4182000C 2C050000
4082FFBC 3CA00800
90A4000B 3CA09800
60A56108 90A40008
3CA03361 60A507D9
90A40004 3CA06106
60A58003 90A40000
80630000 00000000

(NTSC-K)
C20521F0 0000001D
80830000 88A40010
70A50040 40820060
80A40028 38C00020
7CA42A14 48000010
38C60001 2C060080
40800044 7CA72B78
7D0730EE 28080000
4182FFE8 28080061
4082002C 80E70001
7CE838F8 54E7463E
5508023F 2C870027
4E823342 40940018
38C60005 2C060080
4180FFC4 80630000
4E800020 88A40017
28050000 4082000C
38A00001 98A40017
80A4003C 7C842A14
8CA400AA 88C40005
2C050000 88A4000A
41820014 2C060000
4182000C 2C050000
4082FFBC 3CA00800
90A4000B 3CA09800
60A56108 90A40008
3CA03361 60A507D9
90A40004 3CA06106
60A58003 90A40000
80630000 00000000



Code:
/** Copyright 2019, riidefi
*
* MaterialSanitizer (hereafter "MSAN"), and the original research and development are exclusive IP of riidefi.
* MSAN is protected by copyright law, Federal and abroad. The source code to MSAN, in whole or in part, may not be disclosed,
* copied or duplicated in any form without the prior written consent of riidefi.
*
*/

#include <libpokey/debug.h>
#include <libpokey/hooks.h>

#include <stdbool.h> /* bool */
#include <stdint.h>  /* uint8_t */
#include <string.h>  /* memcpy */

#ifdef MDLSAN_DEBUG
#define MSA_DEBUG_LOG printf
#define MSA_VERBOSE_LOG printf
#else
#define MSA_VERBOSE_LOG(...)
#define MSA_DEBUG_LOG(...)
#endif

/* Limited subset of commands we expext to encounter. */
enum CommandTags {
  /* Tag for a BP (raster state) command. Expect four bytes to follow.
   * [8 bits] [8 bits] [24 bits]
   * Tag      Register Value
   */
  CMD_TAG_BP = 0x61,
  CMD_SIZE_BP = 0x05,

  /* Does nothing. Command size only includes the tag. */
  CMD_TAG_NOOP = 0x00,
  CMD_SIZE_NOOP = 0x01
};

enum BPAddressSpace {
  BPMEM_IND_MTX = 0x06, /* 3x3 parts, column-major */
  BPMEM_RAS1_SS = 0x25, /* x2 */
  BPMEM_IREF = 0x27
};

/* Determine whether or not indirect matrix patching is necessary. */
static bool isIndPatchNecessary(
    uint8_t* pData /* Valid pointer to the indirect settings display list (64 bytes)*/) {

  /* Rationle for removal:
   * All materials should be standard layout. Additionally, if the user is
   * confident the material does not flicker, a material flag can be specified.
   */
#if 0
  /* First check of the indirect scales are as expected. If they're not, we
   * shouldn't patch the rest of the block. If for whatever reason a tool wants
   * to disable this check, it should at minimum swap these two commands.
   */
  if (pData[0] != CMD_TAG_BP || pData[1] != BPMEM_RAS1_SS + 0 ||
      pData[5] != CMD_TAG_BP || pData[6] != BPMEM_RAS1_SS + 1)
    return false;
#endif

  /* If the indirect matrix is omitted, in whole or in part, correct it. */
  return (pData[10] == CMD_TAG_NOOP) | (pData[15] == CMD_TAG_NOOP) |
         (pData[20] == CMD_TAG_NOOP);
}

/* Default indirect matrix (skew). An identity matrix is almost always too
* intense, so we supply a simple scale matrix where (U, V) is mapped to (U/10,
* V/10):
*
* | .1 .0 .0 |
* | .0 .1 .0 |
*
*/
static const uint8_t __DefaultIndirectMatrix[CMD_SIZE_BP * 3] = {
    /* A = 0x333, B=0x000, S0=0x002 */
    CMD_TAG_BP, BPMEM_IND_MTX + 0, 0x80, 0x03, 0x33,
    /* C = 0x000, D=0x333, S1=0x003 */
    CMD_TAG_BP, BPMEM_IND_MTX + 1, 0xD9, 0x98, 0x00,
    /* E = 0x000, F=0x000, S2=0x000 */
    CMD_TAG_BP, BPMEM_IND_MTX + 2, 0x00, 0x00, 0x00
    /**/
};

/* Copies the valid indirect matrix */
static uint8_t* applyIndPatch(uint8_t* pData/* Valid pointer to the indirect settings display list (64 bytes)*/) {
  memcpy(&pData[10], (void*)&__DefaultIndirectMatrix,
         sizeof(__DefaultIndirectMatrix));

  return pData;
}

/* We check if the first scale is set. This method isn't perfect, as it is
* possible the indirect stage really does access the eighth texture. I have yet
* to see a model that does this. We can perform this check relatively safely.
* */
static bool isShaderIndirect(uint8_t* pTev) {
  uint8_t const* pDl = pTev + 32; /* Skip header to data */

  /* Scan for RAS1_IREF command in display list.
   * Search only first 96 bytes--settings shared for all stages.
   */
  for (uint8_t* it = pDl; it < pDl + 96;) {
    switch (*it) {
    case CMD_TAG_BP: {
      it++;
      const uint32_t regVal = *(uint32_t*)(it);
      it += 4;

      if (((regVal & 0xff000000) >> 24) == BPMEM_IREF &&
          (regVal & 0x00ffffff) != 0x00ffffff) {
        MSA_VERBOSE_LOG("RAS1_IREF references texcoords or texmaps\n");
        return true;
      }

      break;
    }
    case CMD_TAG_NOOP:
      it++;
      break;
    default:
      MSA_DEBUG_LOG(
          "Failed to parse TEV configuration at %p: illegal operation: 0x%x\n",
          pTev, (uint32_t)*it);
      /* If something unexpected shows up, let's just quit gracefully. */
      return false;
    }
  }

  return false;
}

/* Getters and setters for the material indirect count, as we do not use a
* structure.
*/
static uint8_t getMaterialIndirectCount(uint8_t* pMat) {
  return *(pMat + 0x17);
}
static void setMaterialIndirectCount(uint8_t* pMat, uint8_t num) {
  *(pMat + 0x17) = num;
}

/* Gets the TEV shader of a material. */
static uint8_t* getShaderFromMaterial(uint8_t* pMat) {
  return pMat + *(int32_t*)(pMat + 0x28);
}
/* Gets the indirect display list from a material. */
static uint8_t* getMaterialIndirectDl(uint8_t* pMat) {
  return pMat + *(int32_t*)(pMat + 0x3c) + 0xa0;
}

static uint32_t getMaterialFlag(uint8_t* pMat) {
  return *(uint32_t*)(pMat + 0x10);
}
static const char* getMaterialName(uint8_t* pMat) {
  return (const char*)(pMat + *(int32_t*)(pMat + 8));
}

/* Patch for two essential material settings brawlbox corrupts:
* - Indirect stage count. Necessary for all subsystems to
*   actually send anything.
*
* - Indirect matrices (control skew) are omitted, leaving
*   them undefined.
*/
static void sanitizeMaterial(uint8_t* pMat) {
  /* If the user is confident the material does not flicker, respect that. */
  if (getMaterialFlag(pMat) & 0x40000000) {
    MSA_DEBUG_LOG("Material %s is marked confident.\n", getMaterialName(pMat));
    return;
  }

  if (!isShaderIndirect(getShaderFromMaterial(pMat)))
    return;

  if (getMaterialIndirectCount(pMat) == 0) {
    MSA_DEBUG_LOG("Correcting GEN_INFO for %s.\n", getMaterialName(pMat));
    setMaterialIndirectCount(pMat, 1); /* Assume 1 (most likely) */
  }

  if (isIndPatchNecessary(getMaterialIndirectDl(pMat))) {
    MSA_DEBUG_LOG("Correcting IND_MTX for %s.\n", getMaterialName(pMat));

Code Creator: riidefi