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  Lap Count Increased Modifier [Vega]
Posted by: Vega - 08-19-2018, 07:40 PM - Forum: Offline Non-Item - No Replies

Lap Count Increased Modifier [Vega]

This code will change the amount that the lap number increments by when starting a race. Therefore setting the value in the code to 0 will act as an Infinite Laps/No Lap Gains Code. Setting the code value to 4 will allow you to always win the race as long as you cross the start line to get the lap number to 4, you will still win the race even if somebody else finish their legit lap 3. However, this won't beat timer manipulation codes.

NTSC-U
0052FEB7 0000000X

PAL
005349FF 0000000X

NTSC-J
0053437F 0000000X

NTSC-K
00522A57 0000000X

X Values:
0 = Laps Never Increased (Infinite Racing)
1 = Default Value of Game
2 = Pass start line, you're on Lap 2, do a lap, now on Lap 4 which is your final lap
3 = Pass start line, you're on Lap 3 which is your final lap
4 = Pass start line, you're on Lap 4 which is your final lap (beat any legit racer even if they finish their lap 3 before your hacked lap 4)

Code created by: Vega

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  Force Character/Vehicle Offline [Phyz]
Posted by: Vega - 08-19-2018, 06:20 PM - Forum: Incomplete & Outdated Codes - No Replies

Force Character/Vehicle Offline [Phyz]

NOTE: Outdated by Vega's version which works everywhere

Works Offline only.

This code will force you to start the race/battle with whatever character/vehicle is set in the code regardless of what you actually choose in the game.

KK = Character
VV = Vehicle

NTSC-U
C28238E4 00000002
3BA000KK 93A30C24
60000000 00000000
C2829F54 00000002
3BE000VV 93E30C20
60000000 00000000

PAL
C283E344 00000002
3BA000KK 93A30C24
60000000 00000000
C2846E2C 00000002
3BE000VV 93E30C20
60000000 00000000

NTSC-J
C283D9B0 00000002
3BA000KK 93A30C24
60000000 00000000
C2846498 00000002
3BE000VV 93E30C20
60000000 00000000

NTSC-K
C282C704 00000002
3BA000KK 93A30C24
60000000 00000000
C28351EC 00000002
3BE000VV 93E30C20
60000000 00000000

KK Values:
00 = Mario
01 = Baby Peach
02 = Waluigi
03 = Bowser
04 = Baby Daisy
05 = Dry Bones
06 = Baby Mario
07 = Luigi
08 = Toad
09 = Donkey Kong
0A = Yoshi
0B = Wario
0C = Baby Luigi
0D = Toadette
0E = Koopa
0F = Daisy
10 = Peach
11 = Birdo
12 = Diddy Kong
13 = King Boo
14 = Bowser Jr.
15 = Dry Bowser
16 = Funky Kong
17 = Rosalina
18 = S Mii AM
19 = S Mii AF
1A = S Mii BM
1B = S Mii BF
1C = S Mii CM
1D = S Mii CF
1E = M Mii AM
1F = M Mii AF
20 = M Mii BM
21 = M Mii BF
22 = M Mii CM
23 = M Mii CF
24 = L Mii AM
25 = L Mii AF
26 = L Mii BM
27 = L Mii BF
28 = L Mii CM
29 = L Mii CF
2A = M Mii
2B = S Mii
2C = L Mii

VV Values:
00 = Standard Kart S
01 = Standard Kart M
02 = Standard Kart L
03 = Booster Seat
04 = Classic Dragster
05 = Offroader
06 = Mini Beast
07 = Wild Wing
08 = Flame Flyer
09 = Cheep Charger
0A = Super Blooper
0B = Piranha Prowler
0C = Tiny Titan
0D = Daytripper
0E = Jetsetter
0F = Blue Falcon
10 = Sprinter
11 = Honeycoupe
12 = Standard Bike S
13 = Standard Bike M
14 = Standard Bike L
15 = Bullet Bike
16 = Mach Bike
17 = Flame Runner
18 = Bit Bike
19 = Sugarscoot
1A = Wario Bike
1B = Quacker
1C = Zip Zip
1D = Shooting Star
1E = Magikruiser
1F = Sneakster
20 = Spear
21 = Jet Bubble
22 = Dolphin Dasher
23 = Phantom

Code creator: Phyz

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  MKW Hack Pack
Posted by: Huili - 08-19-2018, 02:37 AM - Forum: Textures/Mods/CT's - No Replies

[Image: v6.png]
MKW Hack Pack is a Custom Track Distribution made by Huili. All 244 tracks in this Custom Track Distribution are custom tracks.
The custom track selections on MKW Hack Pack serve this purpose: 1. To represent under rated, obscure, or unknown custom track authors by fixing up their tracks and making them fit today's standards.
Another thing about the MKW Hack Pack is that there are a lot of edited files, Huili wants to be able to change as many files as possible by replacing original files with modified files.


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  Super Fast Online Option Selection [Vega]
Posted by: Vega - 08-18-2018, 10:12 PM - Forum: Online Non-Item - No Replies

Super Fast Online Option Selection [Vega]

This code is not a navigation menu speed modifier. It only effects the speed when changing option selections.

NTSC-U
045D4E3C 60000000

PAL
045EF910 60000000

NTSC-J
045EF1EC 60000000

NTSC-K
045DDD30 60000000

Code creator: Vega

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  Force CC Selection Grand Prix Mode [Vega]
Posted by: Vega - 08-18-2018, 09:21 PM - Forum: Offline Non-Item - Replies (3)

Force CC Selection Grand Prix Mode [Vega]

This code will allow you to force + customize the CC mode that is loaded in Grand Prix regardless what you choose in the game. Thus you can use this code to do something such as force you+CPUs to all use bikes in 50cc which is normally not possible.

Y = Mirror Mode Off/On Value-
0 = No Mirror Mode
1 = Mirror Mode

X = CC aka Speed-
0 = 50cc
1 = 100cc
2 = 150cc

NTSC-U
C2825098 00000002
3800000Y 90051780
3800000X 00000000

PAL
C283FAF8 00000002
3800000Y 90051780
3800000X 00000000

NTSC-J
C283F164 00000002
3800000Y 90051780
3800000X 00000000

NTSC-K
C282DEB8 00000002
3800000Y 90051780
3800000X 00000000

Source
li r0, Y #Set Mirror. 1 = yes, 0 = no
stw r0, 0x1780 (r5) #Update Mirror value in Memory
li r0, X #Set CC Mode (speed). 0 = 50cc, 1 = 100cc, 2 = 150cc. Default Instruction of 'lwzx r0, r8, r9' not needed.

Code creator: Vega

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  Triple Mushroom Behavior Modifier [Phyz]
Posted by: Vega - 08-18-2018, 02:41 PM - Forum: Incomplete & Outdated Codes - No Replies

Triple Mushroom Behavior Modifier [Phyz]

NOTE: Outdated by Joshua's version.

Offline use only

This code effects the use/behavior of the Triple Mushrooom. Read below for each separate description for each separate X value.

NTSC-U
C27ADF24 00000002
3800000X 90030008
60000000 00000000

PAL
C27BC984 00000002
3800000X 90030008
60000000 00000000

NTSC-J
C27BBFF0 00000002
3800000X 90030008
60000000 00000000

NTSC-K
C27AAD44 00000002
3800000X 90030008
60000000 00000000

X Values:
0 = Infinite Triple Mushroom
1 = When you use the Triple Shroom, it skips down to Single Shroom, then functions normally
2 = When you use the Triple Shroom, it goes down to two Shrooms and then turns Infinite
3 = Infinite Triple Mushroom

Source:
li r0, X
stw r0, 0x0008 (r3) 
nop

Code creator: Phyz

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  Force Track Selection Offline [Vega]
Posted by: Vega - 08-18-2018, 02:47 AM - Forum: Offline Non-Item - No Replies

Force Track Selection Offline [Vega]

Does not work in Grand Prix.

Also known as Track Modifier Offline. This code allows you to set a track (via the XX value) for VS/TT that will force you to play that track no matter what you pick at the selection screen. The code also allows you to separately set the forced track (via the YY value) for Battle/Coin-Runner Mode.

Regarding TT's, this also effects the Ghost Preview Screen.

NTSC-U
C2825F74 00000002
3BE000XX 93E31758
60000000 00000000
C28529C8 00000002
3B8000YY 93861758
60000000 00000000

PAL
C28409D4 00000002
3BE000XX 93E31758
60000000 00000000
C283D0E8 00000002
3B8000YY 93861758
60000000 00000000

NTSC-J
C2840040 00000002
3BE000XX 93E31758
60000000 00000000
C283C754 00000002
3B8000YY 93861758
60000000 00000000

NTSC-K
C282ED94 00000002
3BE000XX 93E31758
60000000 00000000
C282B4A8 00000002
3B8000YY 93861758
60000000 00000000

XX Values (VS/TT Track):
00 = Mario Circuit
01 = Moo Moo Meadows
02 = Mushroom Gorge
03 = Grumble Volcano
04 = Toads Factory
05 = Coconut Mall
06 = DK´s Snowboard Cross
07 = Wario´s Gold Mine
08 = Luigi Circuit
09 = Daisy Circuit
0A = Moonview Highway
0B = Maple Treeway
0C = Bowser´s Castle
0D = Rainbow Road
0E = Dry Dry Ruins
0F = Koopa Cape
10 = GCN Peach Beach
11 = GCN Mario Circuit
12 = GCN Waluigi Stadium
13 = GCN DK Mountain
14 = DS Yoshi Falls
15 = DS Desert Hills
16 = DS Peach Gardens
17 = DS Delphino Square
18 = SNES Mario Circuit 3
19 = SNES Ghost Valley 2
1A = N64 Mario Raceway
1B = N64 Sherbet Land
1C = N64 Bowser´s Castle
1D = N64 DK´s Jungle Parkway
1E = GBA Bowser Castle 3
1F = GBA Shy Guy Beach

YY Values (Battle/Coin-Runners Track):
20 = Defino Pier
21 = Block Plaza
22 = Chain Chomp Roulette
23 = Funky Stadium
24 = Thwomp Desert
25 = GCN Cookie Land
26 = DS Twilight House
27 = SNES Battle Course 4
28 = GBA Battle Course 3
29 = N64 Skyscraper



List of Sources-

1st ASM (Modify VS/TT Track):

li r31, XX #Load XX value into Register 31
stw r31, 0x1758 (r3) #Store the word of Register 31 into address of Register 3 plus offset 0x1758; Default Instruction
nop #Necessary nop for odd amount of ASM instructions

===

2nd ASM (Modify Battle Track):

li r28, 0xYY #Load YY value into Register 28
stw r28, 0x1758 (r6) #Store the word of Register 28 into address of Register 6 plus offset 0x1768; Default Instruction
nop #Necessary nop for odd amount of ASM instructions



Code creator: Vega

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  Anti Tail_Mode Item Spy [Vega]
Posted by: Vega - 08-17-2018, 10:06 PM - Forum: Online; Item - No Replies

Anti Tail_Mode Item Spy [Vega]

Tail_Mode is the term the game uses when you are holding an item, shot an item, or trailing/circling items. This is different than Anti Trailed Item Spy. That code (which was created by Star), changes w/e item you are trailing/circling if you are trailing/circling an item. This code changes the item effect/behavior on everyone's screen when you shoot/pull/hold/trail an item out.

NTSC-U
C265FCCC 00000002
3BE0000X 9BE30004
60000000 00000000

PAL
C265F044 00000002
3BE0000X 9BE30004
60000000 00000000

NTSC-J
C265E6B0 00000002
3BE0000X 9BE30004
60000000 00000000

NTSC-K
C264D35C 00000002
3BE0000X 9BE30004
60000000 00000000

X Values:
0 = Shot/Used Item (if first item in game was a not a trailing/circling item, or last item you used allowed the value of 7 to occur)
1 = 3/3 naners/shells left (if value was 0 when you got said naner/shells from box)
2 = 2/3 naners/shells left
3 = 1/3 naners/shells left; holding item behind you
4 = Shot/Used Item (if previous value was 3 or 4)
5 = 3/3 naners/shells left (if value was 4 when you got said naners/shells from box)
6 = 2/3 naners/shells left
7 = 1/3 naners/shells left

Some notes:
The game puts values 0/4 for items such as Shock, Shroom(s), Blue Shell, POW, etc
The game reads single naners (when pulled out), as values 3 or 7. Yes the game treats them like 1/3 triple naners left.

When using this code, don't worry too much about the descriptions (just added those cause of the work it took to figure them out), I'd recommend setting value to 0 or 4 to mess with others/friends in WWs. With value 0/4, when you hold your items out, you will never lose them due to vehicle bumps. On everyone else's screen, they will see you holding nothing. If opponent(s) shell-hit you, it will show that their shells hit you but nothing happen as if it was lag. On your screen, you lose your holding/trailing items like normal.

Source
li r31, X #Load X Value into Register 31
stb r31, 0x0004 (r3) #Default Instruction

Code creator: Vega

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  Anti Item Spy [Vega]
Posted by: Vega - 08-17-2018, 06:33 PM - Forum: Incomplete & Outdated Codes - No Replies

Anti Item Spy [Vega]

NOTE: Outdated by Bully's version

Code allows you to send fake item info (item being held) to clients in race. Nopping the address does the same effect as XX value of 14 (no item available).

NTSC-U
C265D3A0 00000002
3BE000XX 9BE50001
60000000 00000000

PAL
C265C718 00000002
3BE000XX 9BE50001
60000000 00000000

NTSC-J
C265BD84 00000002
3BE000XX 9BE50001
60000000 00000000

NTSC-K
C264AA30 00000002
3BE000XX 9BE50001
60000000 00000000

XX Item Values:
00 = Green Shell
01 = Red Shell
02 = Banana
03 = Fake Item Box
04 = Mushroom
05 = Triple Mushroom
06 = Bob-omb
07 = Blue Shell
08 = Lightning
09 = Star
0A = Golden Mushroom
0B = Mega Mushroom
0C = Blooper
0D = POW Block
0E = Cloud
0F = Bullet Bill
10 = Triple Green Shell
11 = Triple Red Shell
12 = Triple Banana
14 = No Item Available

Source:
li r31, 0xXX #Load XX value into Register 31
stb r31, 0x0001 (r5) #Default Instruction

Code creator: Vega

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  Room Message Spoofer (Guest Only) [Star]
Posted by: Star - 08-17-2018, 03:15 PM - Forum: Online Non-Item - Replies (1)

Room Message Spoofer (Guest Only) [Star]

This code will spoof the messages you send in a private room.

(NTSC-U)
C2656A14 00000003
548C063E 3C80MM00
6084PP00 7C846214
90830008 00000000

(PAL)
C265AE9C 00000003
548C063E 3C80MM00
6084PP00 7C846214
90830008 00000000

(NTSC-J)
C265A508 00000003
548C063E 3C80MM00
6084PP00 7C846214
90830008 00000000

(NTSC-K)
C26491B4 00000003
548C063E 3C80MM00
6084PP00 7C846214
90830008 00000000

[MM Values]
01 = Start an Event
# [PP Values]
# 00 = VS Race
# 01 = Team VS Race
# 02 = Ballon Battle
# 03 = Coin Runners

02 = "Player and I are friends now!" Message
# [PP Value]
# 00

03 = "Here I am!" Message
# [PP Value]
# 00

04 = Send a Room Message
# [PP Values]
# 00 = Hello!
# ...
# 5F = See you next time!

Code Creator: Star

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