Dynamic Gravity [JoshuaMK]
#13
Ye, MKWii will specifically have its own unused regions of static memory. I personally have no idea which areas of memory that will be. The Exception Vectors are good because they are universal for every Wii game. Fyi, the ranges listed on the thread ranging anywhere from 0x80000198 to 0x800012FF are basically never used in any other MKW cheat codes. There is more than enough space in those ranges.

Btw, do you plan on working more on your Extended Laps code after this? I really like that code.
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Messages In This Thread
Dynamic Gravity [JoshuaMK] - by JoshuaMK - 07-01-2019, 03:37 AM
RE: Dynamic Gravity - by Vega - 07-01-2019, 03:15 PM
RE: Dynamic Gravity - by JoshuaMK - 07-01-2019, 04:21 PM
RE: Dynamic Gravity - by Vega - 07-01-2019, 07:40 PM
RE: Dynamic Gravity - by JoshuaMK - 07-02-2019, 06:15 AM
RE: Dynamic Gravity - by Vega - 07-02-2019, 02:05 PM
RE: Dynamic Gravity - by JoshuaMK - 07-02-2019, 05:55 PM
RE: Dynamic Gravity - by Vega - 07-02-2019, 06:43 PM
RE: Dynamic Gravity - by JoshuaMK - 07-02-2019, 08:11 PM
RE: Dynamic Gravity - GCN (Player 1 only) - by Vega - 07-04-2019, 01:46 PM

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