Mario Kart Wii Address Map (WIP)
#3
Nice thread. This could help pinpoint actual function calls and know what the args are so we can expand on the Symbol Map. Let's say for example you see that address 0x80786AAC is something for bloopers. After more analysis you find that r3 points to address that keeps a timer on the blooper squirt span and r4 is a mode type (like 1 is blooper to start, 2 is blooper squirts and 3 is blooper goes away.) That would be something to add to the symbol map.

The current symbol map only has functions (mostly generic Wii stuff) for the main.dol. It would be nice to actually get some game-specific physics-engine stuff. Ofc, get some software like IDA pro or Ghidra to help. http://mkwii.com/showthread.php?tid=1193

For any symbol map stuff please port it to PAL as that's the region the current symbol map is using. http://mkwii.com/showthread.php?tid=922

Check out Fish's code - http://mkwii.com/showthread.php?tid=1254

Notice how he sets up args and calls a function that is related to shooting out dropped items.
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Messages In This Thread
Mario Kart Wii Address Map (WIP) - by JoshuaMK - 11-20-2019, 08:52 PM
RE: Mario Kart Wii Address Map (WIP) - by Ro_ - 11-20-2019, 10:40 PM
RE: Mario Kart Wii Address Map (WIP) - by Vega - 11-21-2019, 02:01 PM

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