Code Request - Don't freeze when using Bullet Bill on battle mode
#5
That feature is actually already included in the Wiimmfi payload. 

You could implement that yourself by patching the KMP_GetITPT function (PAL 80514d3c), and whenever that would return 0, make it return a pointer to a pointer to a dummy ITPT in memory that just points to 0,0,0. You just need to watch our that that doesn't conflict with Wiimmfi's patch if you're planning to do that online.
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RE: Code Request - Don't freeze when using Bullet Bill on battle mode - by Leseratte10 - 02-17-2021, 08:26 PM

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