Code Request - Don't freeze when using Bullet Bill on battle mode
#6
(02-17-2021, 08:26 PM)Leseratte10 Wrote: That feature is actually already included in the Wiimmfi payload. 

You could implement that yourself by patching the KMP_GetITPT function (PAL 80514d3c), and whenever that would return 0, make it return a pointer to a pointer to a dummy ITPT in memory that just points to 0,0,0. You just need to watch our that that doesn't conflict with Wiimmfi's patch if you're planning to do that online.
Thanks. And I didn't know that it was included in the Wiimmfi payload! That's cool!
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RE: Code Request - Don't freeze when using Bullet Bill on battle mode - by mapnov - 02-21-2021, 07:35 PM

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