Dynamic Gravity [JoshuaMK]
#9
(07-02-2019, 06:43 PM)Vega Wrote: Wow, I totally forgot And Immediate (withOUT the Record/dot) is not a PowerPC function (for whatever reason).

No wonder why I had to set the button values via Li, then use normal AND, followed by a cmpw. Ok well anyway, you can still use andi. (with the dot) if you don't care about your code not working for GCN. If you want your code to also work with the GCN, use the same method I used in the code I linked you.

Okay thanks! I'm currently rewriting the Dynamic Gravity code to make it compatible with all remotes, although one issue is I don't have a way to connect a Wii Remote to Dolphin! So if possible could you find the y axis address for the Wii Remote based controllers? Thanks if you can!
Super Mario Eclipse, what Super Mario Sunshine could've been.
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Messages In This Thread
Dynamic Gravity [JoshuaMK] - by JoshuaMK - 07-01-2019, 03:37 AM
RE: Dynamic Gravity - by Vega - 07-01-2019, 03:15 PM
RE: Dynamic Gravity - by JoshuaMK - 07-01-2019, 04:21 PM
RE: Dynamic Gravity - by Vega - 07-01-2019, 07:40 PM
RE: Dynamic Gravity - by JoshuaMK - 07-02-2019, 06:15 AM
RE: Dynamic Gravity - by Vega - 07-02-2019, 02:05 PM
RE: Dynamic Gravity - by JoshuaMK - 07-02-2019, 05:55 PM
RE: Dynamic Gravity - by Vega - 07-02-2019, 06:43 PM
RE: Dynamic Gravity - by JoshuaMK - 07-02-2019, 08:11 PM

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