LE-CODE Debugging
#1
So I managed to find LE-CODE's start address when it hooks in during the game load, being at address 0x808DD478 (NTSC-U)
Let's let this be the start of newfound knowledge of LE-CODE let alone MKW!

Anything discovered about LE-CODE/MKW through this please comment below and I will edit it into this post Smile



-- LE-CODE Start Address (NTSC-U) = 0x808DD478

-- Code List length is no longer an issue for LE-CODE based distributions. Simply extend the le-code.bin file with your code list and change the file size header to match. Then patch a main.dol with a special boot code and LE-CODE. There is room forĀ 73000+ lines of code within the buffer as LE-CODE currently stands.
Super Mario Eclipse, what Super Mario Sunshine could've been.
Reply


Messages In This Thread
LE-CODE Debugging - by JoshuaMK - 12-02-2019, 07:52 AM
RE: LE-CODE Debugging - by FancyWheelies - 12-05-2019, 02:00 AM
RE: LE-CODE Debugging - by Leseratte10 - 12-29-2019, 04:09 PM
RE: LE-CODE Debugging - by JoshuaMK - 12-29-2019, 06:43 PM
RE: LE-CODE Debugging - by Leseratte10 - 12-29-2019, 08:31 PM
RE: LE-CODE Debugging - by einfach_nur_ich - 07-30-2020, 08:39 PM
RE: LE-CODE Debugging - by Leseratte10 - 08-01-2020, 08:10 PM
RE: LE-CODE Debugging - by einfach_nur_ich - 08-03-2020, 05:35 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)