Enable All Tracks in LE-CODE TTs [JoshuaMK]
#11
Oh eww, how easy would that be to implement in C?
(10-14-2019, 11:55 PM)Vega Wrote: Was lucky enough to be one of few to learn proper ASM. Now I just post random garbage on Make it to a 1000 thread.
Was lucky enough to be one of few to learn proper ASM. Now I'm writing codes that I hope amaze!  Tongue
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#12
https://github.com/Chadderz121/brainslug-wii

This repository may help you. If not, there's some Smash game on the Gamecube on some Smash forum, where they have symbol maps for the SD functions. Gekko and Broadway are similar enough where this shouldn't be a problem. You can get the ISO for the game, load the dol in Ghidra. Copy Pasta / Export in C. Ofc double check how return values are sent and read. You can write inline ASM for anything in between the function calls.

~Over 100 MKWii Cheat Codes created
~Main Time Updater for the MKWii Player's Page

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#13
THANK YOU VEGA lol I'll definitely be researching this
(10-14-2019, 11:55 PM)Vega Wrote: Was lucky enough to be one of few to learn proper ASM. Now I just post random garbage on Make it to a 1000 thread.
Was lucky enough to be one of few to learn proper ASM. Now I'm writing codes that I hope amaze!  Tongue
Reply


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