Addresses for groundtype and progress in Timetrails
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If you need any extra help, you can PM me and I should respond back fairly quickly. For now though, the best way to find a memory value that is dynamic, is to set a savestate when the race first loads, so when you put yourself in a situation to restart, you can load the savestate and the memory will still reside in the same location as before. I used a similar method to this to find where in the code the game initializes your stats, and the character stat multipliers too.
Super Mario Eclipse, what Super Mario Sunshine could've been.
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RE: Addresses for groundtype and progress in Timetrails - by JoshuaMK - 02-03-2020, 07:04 PM

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