[Request] Visually hide VR
#1
Question 
I was wondering if anyone could make a code that complete hides VR from you visually while playing online. I find that when I lose a lot and see all the VR that I'm losing, its very easy for me to get frustrated at this and stop having fun with the game, and I'm hoping hiding my VR gains and loses from myself will help me focus more on just having some fun with it.

To be specific, the code should hide my VR from me both before joining a room (WW, Froom, etc), the VR of all other players in the room at the voting screen, and also hide the VR and VR losses/gains at the results screen (IDK if your own VR can be seen anywhere else). Either moving or disabling the HUD elements that show the VR, or just "stubbing" the VRs visually to always say "0" or something will both work.

If anyone makes this, thanks very much in advance.
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#2
I think this is what you are looking for, There is a code to show a "Fake VR" and "Fake BR", however, it is still visible to your screen:

Fake VR

Fake BR

If you'd like it hide on your screen, that would have to be made however, if you don't like losing the VR, have you the "Static VR/BR" code? It basically allows the user to never gain/lose VR/BR.

Static VR
~MKWii.com #1~
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#3
Isn't that the opposite of what they want? Also worth noting that all of those will get you banned on wiimmfi, I think
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#4
Yeah, the Fake VR/BR is backwards of what I'm trying to do.

I'm not trying to manipulate my VR, I still want to gain and lose it normally and have it reported to Wiimmfi and other players as normal, I just want to hide my VR and everyone else's VR from myself. I guess no one has made this yet.
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#5
I'd say you could do it by editing the UI rather than with code
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#6
(06-08-2021, 01:17 PM)Seeky Wrote: Isn't that the opposite of what they want? Also worth noting that all of those will get you banned on wiimmfi, I think
Fake VR/BR I think will, Static VR doesn't if I am correct.
~MKWii.com #1~
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#7
(06-08-2021, 04:50 PM)CLF78 Wrote: I'd say you could do it by editing the UI rather than with code

Cool, this would work too (I assume just moving the respective elements off screen). I wouldn't know where to get started with this tho, but it sounds more reasonable to me to do myself than assembly code, so I'll start digging around. Any pointers would be nice.
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