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  Terminal Velocity Modifier [JoshuaMK]
Posted by: JoshuaMK - Today, 05:08 AM - Forum: Offline Non-Item - No Replies

Terminal Velocity Modifier [JoshuaMK]

This code allows you to change the game's terminal velocity to whatever you please. Negative values simply cause you to not fall.



(NTSC-U)
C25AA60C 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000

(PAL)
C25B5534 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000

(NTSC-J)
C25B4EB4 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000

(NTSC-K)
C25A358C 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000



Guide

TERMINAL = Floating Point converted to hex. (3F800000 = 1 <- Default): Gets multiplied against the max speed (120 * TERMINAL = Terminal Velocity)



#Source ASM 

#~~~~~~~~~~~~#
#Inject -> 805AA60C#
#~~~~~~~~~~~~#

bl terminal_velocity

.float 1

terminal_velocity:
mflr r12
lfs f2, 0 (r12)



Code Creator: JoshuaMK

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  Store Player Index/Slot [Fishguy]
Posted by: Vega - 03-31-2020, 04:46 PM - Forum: Online Non-Item - No Replies

Store Player Index/Slot [Fishguy]

This code stores your index/slot byte value of the Online session to 8000ZZZZ in regards to the exception vectors. Adjust ZZZZ accordingly for use with other ASM codes.

NTSC-U
C252BA08 00000002
9BBF0B84 3EC08000
9BB6ZZZZ 00000000

PAL
C2530550 00000002
9BBF0B84 3EC08000
9BB6ZZZZ 00000000

NTSC-J
C252FED0 00000002
9BBF0B84 3EC08000
9BB6ZZZZ 00000000

NTSC-K
C251E5A8 00000002
9BBF0B84 3EC08000
9BB6ZZZZ 00000000

Source:
#Address Ports
#8052BA08 = NTSC-U
#80530550 = PAL
#8052FED0 = NTSC-J
#8051E5A8 = NTSC-K

stb r29, 0x0B84 (r31) #Default Instruction
lis r22, 0x8000 #r22 safe
stb r29, 0xZZZZ (r22) #Fill in ZZZZ before compiling

Code creator: Fishguy

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  Skip License Screen [TheLordScruffy]
Posted by: TheLordScruffy - 03-31-2020, 04:36 AM - Forum: Misc/Other - Replies (2)

Skip License Screen [TheLordScruffy]

This code skips the license select screen and automatically selects the specified license (check "license" in ASM source). It makes it impossible to access the Options menu. It will also prompt you to make a new license if the selected one is blank.


NTSC-U
C2609C98 00000007
3FC0809C 83DED508
83DE0000 807E019C
38830468 3D808063
618C2A78 7D8903A6
4E800421 807E019C
80031308 3C808089
60000000 00000000
04633078 38000057
0483209C 38800057
045FF74C 38800057

NTSC-J
C263A724 00000007
3FC0809C 83DE0E98
83DE0000 807E019C
38830468 3D80805E
618CB07C 7D8903A6
4E800421 807E019C
80031308 3C808089
60000000 00000000
0462FD4C 38800057
04850D1C 38800057
045EB67C 38000057

PAL
C263B038 00000007
3FC0809C 83DE1E38
83DE0000 807E019C
38830468 3D80805E
618CB7A0 7D8903A6
4E800421 807E019C
80031308 3C80808A
60000000 00000000
04630600 38800057
048516B0 38800057
045EBDA0 38000057

NTSC-K
C26293D0 00000007
3FC0809B 83DE0478
83DE0000 807E019C
38830468 3D80805D
618C993C 7D8903A6
4E800421 807E019C
80031308 3C808088
60000000 00000000
0461E9F8 38800057
0483FA70 38800057
045D9F3C 38000057


Assembly Source:

#NTSC-U:
.set button_event, 0x80632A78
.set menudata, 0x809BD508
.set endload, 0x8089
#NTSC-J:
.set button_event, 0x805EB07C
.set menudata, 0x809C0E98
.set endload, 0x8089
#PAL:
.set button_event, 0x805EB7A0
.set menudata, 0x809C1E38
.set endload, 0x808A
#NTSC-K:
.set button_event, 0x805D993C
.set menudata, 0x809B0478
.set endload, 0x8088

{
#Insert
 #NTSC-U: 0x80609C98
 #NTSC-J: 0x8063A724
 #PAL: 0x8063B038
 #NTSC-K: 0x806293D0
#

.set license, 0 #set this to the license ID
lis r30, menudata@ha
lwz r30, menudata@l(r30)
lwz r30, 0(r30)
lwz r3, 0x19C(r30) #LicenseControl class
addi r4, r3, 0x468 + (0x254 * license)

lis r12, button_event@h
ori r12, r12, button_event@l
mtctr r12
bctrl

lwz r3, 0x19C(r30)
lwz r0, 0x1308(r3)
lis r4, endload
}

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  Mario Kart Wii: Battle Royale
Posted by: TheNinjaKingOW - 03-29-2020, 11:41 PM - Forum: Textures/Mods/Music/CT's - No Replies

[Image: maxresdefault.jpg]
Mario Kart Wii: Battle Royale
Mario Kart Wii: Battle Royale (also known as MKWBR) is a custom track distribution made by TheNinjaKingOW, Scath, RoGamerDracheron, and StankyMKW.
It features 80 custom tracks, alongside the original 32 tracks, with simultaneous online play.

This pack is consistently receiving update and new gamemode. These gamemodes are not like any other modes seen in other packs, usually changing the full core concept of the game. For example: Battle Royale, Battle Royale is a mode where once your hit, your out of the race. Development of this mode started around July
of 2019.

The pack has seen much popularity over the months with popular youtuber TWD98 playing v1.3. But, they cannot do these gamemodes alone. If you want to help with development, fill out the google doc below. Many new modes are in development for the future and will come in the following months. See you on the battle field contestants!

Discord: https://discord.gg/aeFTFcj

Wiki: http://wiki.tockdom.com/wiki/Mario_Kart_Wii:_Battle_Royale

Application: https://docs.google.com/forms/d/e/1FAIpQ...sp=sf_link

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  Race Count Modifier [JoshuaMK]
Posted by: JoshuaMK - 03-29-2020, 07:11 PM - Forum: Offline Non-Item - Replies (2)

Race Count Modifier [JoshuaMK]

This makes every amount of races from 1 -> 32 be selectable in the VS Mode settings. If you know your ASM well, you can edit this to allow all sorts of selections to be available.



(NTSC-U)
C28334F8 0000000B
48000045 00010002
00030004 00050006
00070008 0009000A
000B000C 000D000E
000F0010 00110012
00130014 00150016
00170018 0019001A
001B001C 001D001E
001F0020 7C6802A6
5400F87E 7C03022E
60000000 00000000
C2858474 0000000D
48000045 00010002
00030004 00050006
00070008 0009000A
000B000C 000D000E
000F0010 00110012
00130014 00150016
00170018 0019001A
001B001C 001D001E
001F0020 7C6802A6
5400083C 7C03022E
3C60809C 8063D508
80630098 90030064
60000000 00000000
04832F70 38800020
04858478 480000F0

(PAL)
C2853A40 0000000B
48000045 00010002
00030004 00050006
00070008 0009000A
000B000C 000D000E
000F0010 00110012
00130014 00150016
00170018 0019001A
001B001C 001D001E
001F0020 7C6802A6
5400F87E 7C03022E
60000000 00000000
C28528EC 0000000D
48000045 00010002
00030004 00050006
00070008 0009000A
000B000C 000D000E
000F0010 00110012
00130014 00150016
00170018 0019001A
001B001C 001D001E
001F0020 7C6802A6
5400083C 7C03022E
3C60809C 80631E38
80630098 90030064
60000000 00000000
048534B8 38800020
048528F0 480000F0

(NTSC-J)
C28530AC 0000000B
48000045 00010002
00030004 00050006
00070008 0009000A
000B000C 000D000E
000F0010 00110012
00130014 00150016
00170018 0019001A
001B001C 001D001E
001F0020 7C6802A6
5400F87E 7C03022E
60000000 00000000
C2851F58 0000000D
48000045 00010002
00030004 00050006
00070008 0009000A
000B000C 000D000E
000F0010 00110012
00130014 00150016
00170018 0019001A
001B001C 001D001E
001F0020 7C6802A6
5400083C 7C03022E
3C60809C 80630E98
80630098 90030064
60000000 00000000
04852B24 38800020
04851F5C 480000F0

(NTSC-K)
C2841E00 0000000B
48000045 00010002
00030004 00050006
00070008 0009000A
000B000C 000D000E
000F0010 00110012
00130014 00150016
00170018 0019001A
001B001C 001D001E
001F0020 7C6802A6
5400F87E 7C03022E
60000000 00000000
C2840CAC 0000000D
48000045 00010002
00030004 00050006
00070008 0009000A
000B000C 000D000E
000F0010 00110012
00130014 00150016
00170018 0019001A
001B001C 001D001E
001F0020 7C6802A6
5400083C 7C03022E
3C60809B 80630478
80630098 90030064
60000000 00000000
04841878 38800020
04840CB0 480000F0



#~~~~~~~~#
#SOURCE ASM#
#~~~~~~~~#

#808334F8 BMG#

bl getArray

#Add array of halfword track amounts here

getArray:
mflr r3
srwi r0, r0, 1
lhzx r0, r3, r0

#80858474 REAL COUNT#

.set region, ''

.if    (region == 'E' || region == 'e') # RMCE
        .set UPPER, 0x809C
        .set OFFSET, -0x2AF8
.elseif (region == 'P' || region == 'p') # RMCP
        .set UPPER, 0x809C
        .set OFFSET, 0x1E38
.elseif (region == 'J' || region == 'j') # RMCJ
        .set UPPER, 0x809C
        .set OFFSET, 0x0E98
.elseif (region == 'K' || region == 'k') # RMCK
        .set UPPER, 0x809B
        .set OFFSET, 0x0478
.else # Invalid Region
        .abort
.endif

bl getArray

#Add array of halfword track amounts here

getArray:
mflr r3
slwi r0, r0, 1
subi r0, r0, 2
lhzx r0, r3, r0
lis r3, UPPER
lwz r3, OFFSET (r3)
lwz r3, 0x98 (r3)
stw r0, 0x64 (r3)

#80841878 AMOUNT OF SLOTS#

li r4, 0x20



Code Creator: JoshuaMK

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  Some of my old Non-MKWii Codes
Posted by: Vega - 03-29-2020, 01:21 PM - Forum: General Discussion - No Replies

I had these on the Forums awhile ago but had them removed. Well might as well just have them here as I don't know where to put them lol. Some of these codes aren't that great, don't diss me that much  Big Grin

There's also NinARMs MAC Code I included simply for spoofing set completeness if anybody actually cared lul.




DBZ BT3 CODES:


DBZ BT3 Automated Friend Code Display Cycler [Vega]

This code will auto increment your Friend Code Displayed Value in the Check Friend Code menu. It will increment all the way up to 9999-9999-9999 then reset to 0 and repeat forever. Everything is automated.

Note: This code makes use of memory addresses: 0x80001650, 0x80001654 thru 0x8000165B. Make sure no other codes in your GCT/Cheat-Manager are using those memory addresses!

NTSC-U
C21EC9B0 0000000E
3CC08000 8B661650
2C1B0000 40A2000C
3B600001 9B661650
83461654 83261658
3B390001 3EA0D4A5
62B50FFF 7C19A840
40A20018 2C1A00E8
41A00010 3B200000
7F3ACB78 4800001C
3B000000 3B18FFFF
7C19C040 41A0000C
3B200000 3B5A0001
93461654 93261658
60000000 00000000

Source:
#~~~~~~~~~~~~~~~~#
# START ASSEMBLY #
#~~~~~~~~~~~~~~~~#

#

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Registers safe for use.... #
# r6, r11, r12, r21 thru r30 #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#                Load Status Byte & Check                #
# We must wait one cycle of this address execution before #
#    executing this code or else the game will crash    #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

lis r6, 0x8000
lbz r27, 0x1650 (r6)
cmpwi r27, 0x0
bne+ loop_start

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Update Status Byte & Store #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

li r27, 0x1
stb r27, 0x1650 (r6)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#    Load FC word Values, since values lie in  #
# the crash handler, they always start as zeros #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

loop_start:
lwz r26, 0x1654 (r6) #Game uses r26 for 1st half of FC
lwz r25, 0x1658 (r6) #Game uses r25 for 2nd half of FC

#~~~~~~~~~~~~~~~~~~~~~~~~#
# Updated 2nd Half of FC #
#~~~~~~~~~~~~~~~~~~~~~~~~#

addi r25, r25, 1

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Load 2nd Word of Max FC Hex Value for Checks #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

lis r21, 0xD4A5 #This is the exact 2nd word of 9999-9999-9999 decimal FC
ori r21, r21, 0x0FFF

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#  See if r25 is this exact value  #
# If so, check the 1st Half FC Value #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

cmplw r25, r21 #Compare logically, we don't want signed values being used aka negative values
bne+ _sub

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#        See if 1st Half FC Value matchs 0xE8          #
# If not less than, we need to reset the entire FC Loop #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

cmpwi r26, 0xE8 #E8 is byte value in 9999 9999 9999 decimal FC
blt+ _sub

#~~~~~~~~~~~~~~~~~~~~~~#
# Reset Entire FC Loop #
#~~~~~~~~~~~~~~~~~~~~~~#

li r25, 0x0
mr r26, r25
b the_end #Finished, jump to the_end

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# _sub label; Load Max 2nd FC Word Value; All F's #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

_sub:
li r24, 0x0
addi r24, r24, -0x1 #r24 is now 0xFFFFFFFF

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# See if 2nd half word of current FC value is maxed out #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

cmplw r25, r24  #Compare Logically, we don't want signed values to be used aka negative values
blt+ the_end #If less than, proceed to end, if not less than. we need to clear out 2nd word and increase byte value on first word

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Reset 2nd Word Value of FC Loop, Update 1st Word Value of FC Loop #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

li r25, 0x0
addi r26, r26, 0x1

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# the_end; store updated FC values to crash handler #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

the_end: #Default Instruction not needed; meant to be replaced
stw r26, 0x1654 (r6)
stw r25, 0x1658 (r6)

#

#~~~~~~~~~~~~~~#
# END ASSEMBLY #
#~~~~~~~~~~~~~~#

Code creator: Vega

===================================================

DBZ BT3 Distance Meter [Vega]

This code will display the current measured lateral distance between you and P2/COM via the match timer. The closer the opponent is to you, the more the number will decrease. The farther away the opponent is from you, the more the number will increase. The value 999 is the max, so if the distance measurement exceeds 999, the reading will still be 999. The actual timer of the match will still continue as normal. The distance values in this code only effect the display value of the match timer.

NTSC-U
C207B7A4 00000005
FDA0001C 3D808000
D9AC1600 816C1604
3D808012 3D6B3B80
916C1B44 D01E0044
60000000 00000000

Source:
fctiw f13, f0 #f0 contains distance float, convert it. Store result in FPR 13
lis r12, 0x8000 #Setup Exception Vector Area Address
stfd f13, 0x1600 (r12) #Store converted float double-word to 0x80001600
lwz r11, 0x1604 (r12) #Word at 0x80001604 contains our hex value, load it into r12
lis r12, 0x8012 #80121B44 is Timer Display Code's Memory Address
addis r11, r11, 0x3B80 #Add 3B800000 to r12
stw r11, 0x1B44 (r12) #Store 0x3B80XXXX (new instruction) to static memory address 0x80121B44
stfs f0, 0x0044 (r30) #Default Instruction

Code creator: Vega

===============================================

DBZ BT3 DWC_Authdata Spoofer [Vega]

Also known as User ID Spoofer. This code allows a user to have a fully spoofed DWC_Authdata/User ID. Do not exceed the value of 000009184E729FFF (9999999999999 in decimal). Legit authdatas cannot exceed that limit. If you exceed that limit, a server mod/admin will instantly know you are using spoofing codes. Thus, if you follow this rule, your WWWW value will always be 0000.

Another thing to know, is that you this code on an existing Wifi Profile, you will get EC 60000. You will need to reset/initialize your Wifi Profile. When you make a Wifi Profile and get a new FC while using this code, you will need this code every time (with the same authdata value) to get on Wifi again on the same profile, or you will get EC 60000.

NTSC-U
C22D6190 00000004
3CE0WWWW 60E7XXXX
90E601B0 3CE0YYYY
60E7ZZZZ 90E601B4
80E601B0 00000000

WWWWXXXXYYYYZZZZ = Your desired DWC_Authdata in HEX

Source:
lis r7, 0xWWWW #Load the WWWW value into the upper 16 bits of Register 7, clear the lower 16 bits
ori r7, r7, 0xXXXX #Load the XXXX value into the lower 16 bits of Register 7
stw r7, 0x01B0 (r6) #Store the word (WWWWXXXX) of Register 7 at the address of Register 6 plus offset of 0x01B0
lis r7, 0xYYYY #Load the YYYY value into the upper 16 bits of Register 7, clear the lower 16 bits
ori r7, r7, 0xZZZZ #Load the ZZZZ value into the lower 16 bits of Register 7
stw r7, 0x01B4 (r6) #Store the word (YYYYZZZZ) of Register 7 at the address of Register 6 plus offset of 0x01B4
lwz r7, 0x01B0 (r6) #Load the word at address of Register 6 plus offset 0x01B0 into Register 7; Default Instruction

Code creator: Vega

================================================

BZ BT3 Effected Health Bar Display Modifier [Vega]

Set the starting value you want to be displayed in the Health Bar for each player. The Health Bar will decrease from the set starting point whenever that player is attacked. This is for display only. The real normal health bars still function normally.

XXXX = Starting Display Health Amount for P1
YYYY = Starting Display Health Amount for P2/COM

Example Values:
9C40 = Full Green Bar, 3 Dots
7530 = Full Green Bar, 2 Dots
3000 = Full Yellow Bar Left

NTSC-U
C21000D8 00000004
2C1D0000 40A2000C
3880XXXX 48000008
3880YYYY 90830028
60000000 00000000

Source:
#r29 = 0 for P1, r29 = 1 for P2/COM #

cmpwi r29, 0x0
bne+ player_two

li r4, 0xXXXX
b the_end

player_two:
li r4, 0xYYYY

the_end:
stw r4, 0x0028 (r3) #Default Instruction

Code creator: Vega

===============================================

DBZ BT3 Friend Code Display Modifier [Vega]

This code will allow you to put in any custom FC value for the Check Friend Code option.

NTSC-U
C21EC9B0 00000003
3F40GGGG 635AHHHH
3F20JJJJ 6339KKKK
60000000 00000000

With an Activator to Turn On/Off (changes will happen live while viewing the FC)
NTSC-U
283BXXXX YYYYZZZZ
C21EC9B0 00000003
3F40GGGG 635AHHHH
3F20JJJJ 6339KKKK
60000000 00000000
CC000000 00000000
041EC9B0 832304FC
E0000000 80008000

GGGGHHHHJJJJKKKK = Desired FC (in hex)

Example: 0000003000000011 = 2061-5843-0225

Source (ASM):
#No Need for the lwz r25, 0x04FC (r3) Default instruction#

lis r26, 0xWWWW
ori r26, r26, 0xXXXX
lis r25, 0xYYYY
ori r25, r25, 0xZZZZ

Code creator: Vega

==========================================

Gecko Controller Stuff NTSC-U only [First discovered by Vega]

NTSC-U
283BXXXX YYYYZZZZ

XXXX Values:

GCN: 0E20
Wii Chuck: 04DA
Classic: 053A

===========================================

DBZ BT3 Press Button to Turn Off Wii Completely [Vega]

Decided to make this since I use GCN on this game. This code allows you to press any button(s) on your controller to shutdown the Wii instantly to red-light mode.

NTSC-U
283BXXXX YYYYZZZZ
C220F3B8 00000003
3D808021 618C0E90
7D8803A6 4E800020
60000000 00000000
E0000000 80008000

Source:
#No need for default instruction, ofc#
#0x80210E90 Address for _OSShutdownToSBY

lis r12, 0x8021
ori r12, r12, 0x0E90
mtlr r12
blr

Code creator: Vega

=============================================

DBZ BT3 Serial Number Spoofer [Vega]

This code will allow you to spoof both parts of your serial number. Those are the Product Code and the 'SerNo'. The Product Code is the two or three digit letter code that comes right before your 9 digit number 'SerNo' that is on the outside sticker of the Wii. For example, on older American Wiis, this product Code is LU. On newer American Wiis (family model wiis, no GCN ports), the product code is KU. Another example is that some older European Wiis have the product code of LEH.

NOTES (read this if you are intending to use this to bypass a ban):
Nintendo uses a certain order/range when applying serial numbers depending on when the Console was built. You simply can't put any Product Code + SerNo combination/setup you would like. Because if a server mod (who knows these certain orders/ranges like I do) sees an impossible Product Code + SerNo combo, then he/she knows you are using spoofer codes and you will get banned. View the Guide listed below to ensure your spoofed values are a legit 'combination' and within the legit range.

Guide:
List of legit Product Code (GGHHKK) values, then proper SerNo value range accordingly:
4C4546 = LEF (European); Serno must start with the values 3130, or 3230
4C4548 = LEH (European); Serno must start with the values 3130
4C454D = LEM (European); SerNo starting values unknown (maybe someone can get those...)
4C5500 = LU (American); SerNo must start with the value 31, 33, or 35
4B5500 = KU (American); SerNo must start with the values 3130, or 3430
4C4A46 = LJF (Japanese); SerNo must start with the value 3130
4C4A48 = LJH (Japanese); SerNo must start with the values 3132
4C4A4D = LJM (Japanese); SerNo must start with the values 3130
4C4148 = LAH (Australian); SerNo must start with the values 3130, 3131, or 3132
4C5446 = LTF (Taiwanese); SerNo must start with the values 3130, or 3230
4C5448 = LTH (Taiwanese); SerNo starting values unknown (maybe someone can get those...)
4C4B48 = LKH (Korean); SerNo starting values unknown (maybe someone can get those...)
4C4B4D = LKM (Korean; SerNo must start with the values 3130

SerNo (NNPPRRTTUUVVXXYYZZ) Values:
30 = 0
31 = 1
32 = 2
33 = 3
34 = 4
35 = 5
36 = 6
37 = 7
38 = 8
39 = 9

NTSC-U
C2256394 00000007
3D80GGHH 618CKK00
91960000 3D80NNPP
618CRRTT 919FFFE0
3D80UUVV 618CXXYY
919FFFE4 398000ZZ
999FFFE8 2C030000
60000000 00000000

Source:
#~~~~~~~~~~~~~~~~#
# START ASSEMBLY #
#~~~~~~~~~~~~~~~~#

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#                                    Summary:                                  #
# The code's address is the first instruction after the function SCGetProductSN #
#    is completed. Thus certain registers hold key memory addresses that we    #
#    can use to edit the Product Code and SerNo before the Server reads it.    #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#                      Register Notes:                      #
#  r31 minus 0x20 = Address that points to Start of SerNo  #
#  r4 would work too (minus -0xA) however it is part of a  #
# loop address depending of the length of the current SerNo  #
#    in the User's setting.txt. Therefore, if r4 was used,  #
#  it would fail if the User's original SerNo is not the    #
#              proper length of 9 digits.                    #
#            r22 holds the Product Code Address            #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Set & Store Product Code (LEH used as example) #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

lis r12, 0x4C45
ori r12, r12, 0x4800
stw r12, 0 (r22)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Set & Store SerNo (123456789 used as example) #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

lis r12, 0x3132
ori r12, r12, 0x3334
stw r12, -0x20 (r31)
lis r12, 0x3536
ori r12, r12, 0x3738
stw r12, -0x1C (r31)
li r12, 0x39
stb r12, -0x18 (r31)

#~~~~~~~~~~~~~~~~~~~~~#
# Default Instruction #
#~~~~~~~~~~~~~~~~~~~~~#

cmpwi r3, 0

#~~~~~~~~~~~~~~#
# END ASSEMBLY #
#~~~~~~~~~~~~~~#

Code creator: Vega

===============================================

DBZ BT3 Timer Clock Display Modifier Version 1 [Vega]

Offline only. This code will change the Timer Value to whatever you want. It's a display modification only. Actual timer of the match still works.

NTSC-U
C2122678 00000002
38600XXX 9068000C
60000000 00000000

XXX = Amount to Display

Example: 12B = 299 on Timer

Source:
li r3, 0xXXX
stw r3, 0x000C (r8) #Default instruction
nop

Code creator: Vega

=============================================

DBZ BT3 Timer Clock Display Modifier Version 2 [Vega]

Offline only. This code will change the Timer Value to whatever you want. It's a display modification only. Actual timer of the match still works.

NTSC-U
04121B44 3B800XXX

XXX = Amount to Display

Example: 12B = 999 on Timer

Source:
lwz r28, 0xC (r4) changed to li 28, 0x0XXX

Code creator: Vega

===========================================

DBZ BT3 Uneffected Health Bar Display Modifier [Vega]

Set the starting value you want to be displayed in the Health Bar for each player. The Health Bar will NEVER decrease from the set starting point whenever that player is attacked. This is for display only. The real normal health bars still function normally.

XXXX = Starting Display Health Amount for P1
YYYY = Starting Display Health Amount for P2/COM

Example Values:
9C40 = Full Green Bar, 3 Dots
7530 = Full Green Bar, 2 Dots
3000 = Full Yellow Bar Left

NTSC-U
C21024B8 00000004
2C120000 40A2000C
38807530 48000008
38802000 90830030
60000000 00000000

Source:
#r18/r22/r27 - 0x0 for P1#
#r18/r22/r27 - 0x1 for P2/COM#

cmpwi r18, 0x0
bne+ player_two

li r4, 0x7530
b the_end

player_two:
li r4, 0x2000

the_end:
stw r4, 0x0030 (r3) #Default Instruction

Code creator: Vega

==========================================

DBZ BT3 Wii ID Spoofer [Vega]

This code allows you to put in a fully customized spoofed Wii ID Number. Do not put a value over 002386F26FC0FFFF (9999999999999999 in decimal) or else you will have a negative/invalid Wii ID number and a server admin/mod will notice instantly that you are using spoofing codes. A value of all F's will render a Wii ID number of -000000000000001 (a digit will be missing).

NTSC-U
C22B9C78 00000004
3C80WWWW 6084XXXX
90830004 3C80YYYY
6084ZZZZ 90830008
80030004 00000000

WWWWXXXXYYYYZZZZ = Wii ID

Source:

#~~~~~~~~~~~~~~~~#
# START ASSEMBLY #
#~~~~~~~~~~~~~~~~#

#

#~~~~~~~~~~~~~~~~~#
# Register Notes: #
# r4 safe for use #
#~~~~~~~~~~~~~~~~~#

#~~~~~~~~~~~~~~~~~~~~~#
# Set Wii ID (64bits) #
#~~~~~~~~~~~~~~~~~~~~~#

lis r4, 0xWWWW
ori r4, r4, 0xXXXX
stw r4, 0x0004 (r3)
lis r4, 0xYYYY
ori r4, r4, 0xZZZZ
stw r4, 0x0008 (r3)

#~~~~~~~~~~~~~~~~~~~~~#
# Default Instruction #
#~~~~~~~~~~~~~~~~~~~~~#

lwz r0, 0x0004 (r3)

#

#~~~~~~~~~~~~~~#
# END ASSEMBLY #
#~~~~~~~~~~~~~~#


Code creator: Vega

===================================

DBZ BT3 MAC Address Spoofer [NinArm]

MAC Address = YY-YY-YY-ZZ-ZZ-ZZ

NTSC-U
C22B0AA4 00000004
3D80YYYY 618CYYZZ
91840000 3D80ZZZZ
558C843E B1840004
38A00006 00000000

====================================
====================================

TAIWAN GAME CODES:

RFNW01 Gecko Button Activators [First discovered by Vega]

Wii Mote/Chuck

NTSC-T
286F2420 YYYYZZZZ

ZZZZ Values:
0001 = Left
0002 = Right
0004 = Down
0008 = Up
0010 = +
0100 = 2
0200 = 1
0400 = B
0800 = A
1000 = -
2000 = Z
4000 = C
8000 = Home

Controller Address Memory Location found by: Vega

==================================

SSQW01 Gecko Button Activators [First discovered by Vega]

Wii Mote/Chuck

NTSC-T
2828818A YYYYZZZZ

ZZZZ Values:
0001 = Left
0002 = Right
0004 = Down
0008 = Up
0010 = +
0100 = 2
0200 = 1
0400 = B
0800 = A
1000 = -
2000 = Z
4000 = C
8000 = Home

Controller Address Memory Location found by: Vega

=====================================

RFNW01 Change First Mii's Name [Vega]

This code will allow you to temporarily change the name of the First Mii listed on screen.

NTSC-T
42000000 90000000
05B7E0A4 ppppqqqq
05B7E0A8 rrrrtttt
05B7E0AC uuuuvvvv
05B7E0B0 wwwwxxxx
05B7E0B4 yyyyzzzz
E0000000 80008000

Mii Name Symbol Map:
pppp = 1st character
qqqq = 2nd
rrrr = 3rd
tttt = 4th
uuuu = 5th
vvvv = 6th
wwww = 7th
xxxx = 8th
yyyy = 9th
zzzz = 10th

Example Values:
0020 = Space
0041 = A
0061 = a
E017 = DSi Heart

Use 0000 for unfilled values if you don't want to use the full length of 10 characters.

Code creator: Vega

============================================

SSQW01 Character Modifier/Temp Unlock [Vega]

This code will force you to select the character you have set on this code regardless of what you select on the menu. When you first select the CPUs, they will also be auto selected to the desired character value. If you back out, and repeat this process, the CPUs (all 3) will now be auto selected in a split second.

You can also set the character value to something such as A to temp unlock Shy Guy.

NTSC-T
C2698E78 00000002
3800000X B010003C
60000000 00000000

X = Character

X Values:
0 = Mario
1 = Luigi
2 = Peach
3 = Daisy
4 = Wario
5 = Waluigi
6 = Yoshi
7 = Birdo
8 = Toad
9 = Koopa
A = Shy Guy
B = Kamek

Source:
li r0, 0xX #Load Character Value in Register 0
sth r0, 0x003C (r16) #Store halfword of Register 0 to address of Register 16 plus offset 0x3C
nop #Nop for odd amount of ASM instructions

Code creator: Vega

==============================================

SSQW01 Map Modifier/Temp Unlock [Vega]

This code will force you to play the map you have set on the code regardless of what you select on the menu. You can set the value to something such as 6 to unlock the DK's Jungle Ruins.

NTSC-T
C268E3A8 00000002
3860000X 9064000C
60000000 00000000

X = Map

X Values
0 = Toad Road
1 = Bob-omb Factory
2 = Boo's Horror Castle
3 = Blooper Beach
4 = Magma Mine
5 = Bowser Station
6 = DK's Jungle Ruins

Source:
li r3, 0xX #Load Map Value into Register 3
stw r3, 0x000C (r4) Store word of r3 at address of r4 plus offset 0x000C
nop #Nop for odd amount of ASM instructions

Code creator: Vega

=================================================

SSQW01 Press Button To Restart Wii [Vega]

This code allows the user to press a desired button on their Wii Remote to shutdown the game and restart the Wii. Wii Health Warning screen will then appear.

NTSC-T
2828818A YYYYZZZZ
C2186B60 00000003
3D808018 618C8570
7D8803A6 4E800020
60000000 00000000
E0000000 80008000

Source:
lis 12, 0x8018 #Set 1st half address of _OSHotReset
ori r12, r12, 0x8570 #Set 2nd half address
mtlr r12 #Move address to LR
blr #Branch to LR (call the function)

Code creator: Vega

==================================================

SSQW01 Press Desired Button To Completely Turn Off Wii [Vega]

This code is sort of useless considering the Wii Remote has a power button on it, but nonetheless here's a code to allow you to select any button on the Wii Remote to press to initiate an instant full shutdown of the Wii (to red light/LED mode)

NTSC-T
2828818A YYYYZZZZ
C2186B60 00000003
3D808018 618C84F0
7D8803A6 4E800020
60000000 00000000
E0000000 80008000

Source:
lis 12, 0x8018 #Set 1st half address of _OSShutdownToSBY
ori r12, r12, 0x84F0 #Set 2nd half address
mtlr r12 #Move address to LR
blr #Branch to LR (call the function)

Code creator: Vega

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  How did you find this Site?
Posted by: Vega - 03-27-2020, 09:54 PM - Forum: General Discussion - Replies (6)

How did you guys find this Site (other than me linking somebody directly on something like Discord lol) ?

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  What's your Shoe Size?
Posted by: Vega - 03-27-2020, 09:54 PM - Forum: General Discussion - Replies (7)

10.5 big feet over here. Sometimes wear an 11 for a lot of extra space.

What about you?

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  CodeWrite PPC ASM Compiler+Decompiler
Posted by: Vega - 03-27-2020, 02:06 PM - Forum: Power PC Assembly - No Replies

Didn't even know this thing existed til now.

It's an improvement to the old WiiRD GUI. Compared to PyiiASMH, it doesn't require extra non-included software to be installed. Everything you need is in the download. This also runs on Wine for Linux!

Improvements over WiiRD GUI.
- Branch label system for decompiling codes
- Can use your typical keyboard shortcuts in the program (CTRL A/C/V/X etc)
- No 'wrapping' issues.

Download - https://github.com/TheGag96/CodeWrite/releases

Cons (vs PyiiASMH):
- It can do C0 codetype, but currently the program compiles the C0 in a 'C2 format'. So the C0 feature is basically useless.

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  FanCy HUD [JoshuaMK]
Posted by: JoshuaMK - 03-26-2020, 06:28 PM - Forum: Visual & Sound Effects - No Replies

FanCy HUD [JoshuaMK]

FanCy Speedometer, just without the speedometer.

Beware of codes loading/storing to address fields 0x800002CE-0x800002D3, 0x80000DC0-0x80000DCF, and 0x80000FA0-0x800012FF.



(NTSC-U)
06000FA0 00000020
SLOXSIZE SLOYSIZE
SLOROTAT RRGGBBWW
MAXXSIZE MAXYSIZE
MAXROTAT RRGGBBWW
06000FC0 000001B8
59800000 59800004
9421FF90 EC011024
C0240000 C0450000
C0640004 C0850004
C0A40008 88E4000C
3CC04330 3D208000
EC420828 EC4000B2
EC21102A C0450008
EC841828 EC800132
EC63202A EC422828
EC4000B2 EC45102A
D0230000 D0630004
D0430008 90C10020
90E10024 C0290FC0
8905000C C8410020
90C10038 7CE74050
6CE78000 90E1003C
3CE08000 C0670FC4
C8810038 FC420828
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410050 80E10054
8904000D 98E3000C
90C10018 9101001C
88E5000D C8410018
90C10030 7CE83850
6CE78000 90E10034
FC420828 C8810030
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410048 80E1004C
8904000E 98E3000D
90C10010 91010014
88E5000E C8410010
90C10028 7CE83850
6CE78000 90E1002C
FC420828 C8810028
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410040 80E10044
8884000F 98E3000E
90C10058 9081005C
88A5000F C8410058
90C10060 7C842850
6C848000 90810064
FC220828 C8810060
FC200818 FC441828
FC401018 EC0000B2
EC00082A FC00001E
D8010068 8081006C
9883000F 38210070
4E800020 00000000
C27ED9F8 00000021
9421FF00 D8010008
D8210010 D8410018
D8610020 D8810028
D8A10030 D8C10038
BC610040 3F40809C
835AD110 835A0020
835A0000 835A0010
835A0010 3B600000
C03A0020 C05A002C
FC600A10 FC60181C
D861FFF8 83C1FFFC
3C808000 3B800000
9B8402CF 609C1190
7FFCD82E 2C1F0000
41820064 60830DC0
60850FB0 60840FA0
39840028 7D8803A6
4E800021 8083000C
909F00D8 909F00DC
909F00E0 909F00E4
80BF0010 2C1B0014
4182000C 2C050000
4182001C 80830000
909F0044 80830004
909F0048 80830008
909F0040 3B7B0004
4BFFFF70 93C1FFF8
B8610040 A3840008
C8C10038 C8A10030
C8810028 C8610020
C8410018 C8210010
C8010008 38210100
60000000 00000000
C27E2914 00000006
3D808000 806C02D0
7C1C1800 4182001C
61841190 A06C02CE
938C02D0 7F84192E
38630004 B06C02CE
7F83E378 00000000
047ED4E8 7C601B78

(PAL)
06000FA0 00000020
SLOXSIZE SLOYSIZE
SLOROTAT RRGGBBWW
MAXXSIZE MAXYSIZE
MAXROTAT RRGGBBWW
06000FC0 000001B8
59800000 59800004
9421FF90 EC011024
C0240000 C0450000
C0640004 C0850004
C0A40008 88E4000C
3CC04330 3D208000
EC420828 EC4000B2
EC21102A C0450008
EC841828 EC800132
EC63202A EC422828
EC4000B2 EC45102A
D0230000 D0630004
D0430008 90C10020
90E10024 C0290FC0
8905000C C8410020
90C10038 7CE74050
6CE78000 90E1003C
3CE08000 C0670FC4
C8810038 FC420828
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410050 80E10054
8904000D 98E3000C
90C10018 9101001C
88E5000D C8410018
90C10030 7CE83850
6CE78000 90E10034
FC420828 C8810030
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410048 80E1004C
8904000E 98E3000D
90C10010 91010014
88E5000E C8410010
90C10028 7CE83850
6CE78000 90E1002C
FC420828 C8810028
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410040 80E10044
8884000F 98E3000E
90C10058 9081005C
88A5000F C8410058
90C10060 7C842850
6C848000 90810064
FC220828 C8810060
FC200818 FC441828
FC401018 EC0000B2
EC00082A FC00001E
D8010068 8081006C
9883000F 38210070
4E800020 00000000
C27F84F8 00000021
9421FF00 D8010008
D8210010 D8410018
D8610020 D8810028
D8A10030 D8C10038
BC610040 3F40809C
835A18F8 835A0020
835A0000 835A0010
835A0010 3B600000
C03A0020 C05A002C
FC600A10 FC60181C
D861FFF8 83C1FFFC
3C808000 3B800000
9B8402CF 609C1190
7FFCD82E 2C1F0000
41820064 60830DC0
60850FB0 60840FA0
39840028 7D8803A6
4E800021 8083000C
909F00D8 909F00DC
909F00E0 909F00E4
80BF0010 2C1B0014
4182000C 2C050000
4182001C 80830000
909F0044 80830004
909F0048 80830008
909F0040 3B7B0004
4BFFFF70 93C1FFF8
B8610040 A3840008
C8C10038 C8A10030
C8810028 C8610020
C8410018 C8210010
C8010008 38210100
60000000 00000000
C27EC1C0 00000006
3D808000 806C02D0
7C1C1800 4182001C
61841190 A06C02CE
938C02D0 7F84192E
38630004 B06C02CE
7F83E378 00000000
047F7FE8 7C601B78

(NTSC-J)
06000FA0 00000020
SLOXSIZE SLOYSIZE
SLOROTAT RRGGBBWW
MAXXSIZE MAXYSIZE
MAXROTAT RRGGBBWW
06000FC0 000001B8
59800000 59800004
9421FF90 EC011024
C0240000 C0450000
C0640004 C0850004
C0A40008 88E4000C
3CC04330 3D208000
EC420828 EC4000B2
EC21102A C0450008
EC841828 EC800132
EC63202A EC422828
EC4000B2 EC45102A
D0230000 D0630004
D0430008 90C10020
90E10024 C0290FC0
8905000C C8410020
90C10038 7CE74050
6CE78000 90E1003C
3CE08000 C0670FC4
C8810038 FC420828
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410050 80E10054
8904000D 98E3000C
90C10018 9101001C
88E5000D C8410018
90C10030 7CE83850
6CE78000 90E10034
FC420828 C8810030
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410048 80E1004C
8904000E 98E3000D
90C10010 91010014
88E5000E C8410010
90C10028 7CE83850
6CE78000 90E1002C
FC420828 C8810028
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410040 80E10044
8884000F 98E3000E
90C10058 9081005C
88A5000F C8410058
90C10060 7C842850
6C848000 90810064
FC220828 C8810060
FC200818 FC441828
FC401018 EC0000B2
EC00082A FC00001E
D8010068 8081006C
9883000F 38210070
4E800020 00000000
C27F7B64 00000021
9421FF00 D8010008
D8210010 D8410018
D8610020 D8810028
D8A10030 D8C10038
BC610040 3F40809C
835A0958 835A0020
835A0000 835A0010
835A0010 3B600000
C03A0020 C05A002C
FC600A10 FC60181C
D861FFF8 83C1FFFC
3C808000 3B800000
9B8402CF 609C1190
7FFCD82E 2C1F0000
41820064 60830DC0
60850FB0 60840FA0
39840028 7D8803A6
4E800021 8083000C
909F00D8 909F00DC
909F00E0 909F00E4
80BF0010 2C1B0014
4182000C 2C050000
4182001C 80830000
909F0044 80830004
909F0048 80830008
909F0040 3B7B0004
4BFFFF70 93C1FFF8
B8610040 A3840008
C8C10038 C8A10030
C8810028 C8610020
C8410018 C8210010
C8010008 38210100
60000000 00000000
C27EB82C 00000006
3D808000 806C02D0
7C1C1800 4182001C
61841190 A06C02CE
938C02D0 7F84192E
38630004 B06C02CE
7F83E378 00000000
047F7654 7C601B78

(NTSC-K)
06000FA0 00000020
SLOXSIZE SLOYSIZE
SLOROTAT RRGGBBWW
MAXXSIZE MAXYSIZE
MAXROTAT RRGGBBWW
06000FC0 000001B8
59800000 59800004
9421FF90 EC011024
C0240000 C0450000
C0640004 C0850004
C0A40008 88E4000C
3CC04330 3D208000
EC420828 EC4000B2
EC21102A C0450008
EC841828 EC800132
EC63202A EC422828
EC4000B2 EC45102A
D0230000 D0630004
D0430008 90C10020
90E10024 C0290FC0
8905000C C8410020
90C10038 7CE74050
6CE78000 90E1003C
3CE08000 C0670FC4
C8810038 FC420828
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410050 80E10054
8904000D 98E3000C
90C10018 9101001C
88E5000D C8410018
90C10030 7CE83850
6CE78000 90E10034
FC420828 C8810030
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410048 80E1004C
8904000E 98E3000D
90C10010 91010014
88E5000E C8410010
90C10028 7CE83850
6CE78000 90E1002C
FC420828 C8810028
FC401018 FC841828
FC802018 EC800132
EC44102A FC40101E
D8410040 80E10044
8884000F 98E3000E
90C10058 9081005C
88A5000F C8410058
90C10060 7C842850
6C848000 90810064
FC220828 C8810060
FC200818 FC441828
FC401018 EC0000B2
EC00082A FC00001E
D8010068 8081006C
9883000F 38210070
4E800020 00000000
C27E68B8 00000021
9421FF00 D8010008
D8210010 D8410018
D8610020 D8810028
D8A10030 D8C10038
BC610040 3F40809B
835AFF38 835A0020
835A0000 835A0010
835A0010 3B600000
C03A0020 C05A002C
FC600A10 FC60181C
D861FFF8 83C1FFFC
3C808000 3B800000
9B8402CF 609C1190
7FFCD82E 2C1F0000
41820064 60830DC0
60850FB0 60840FA0
39840028 7D8803A6
4E800021 8083000C
909F00D8 909F00DC
909F00E0 909F00E4
80BF0010 2C1B0014
4182000C 2C050000
4182001C 80830000
909F0044 80830004
909F0048 80830008
909F0040 3B7B0004
4BFFFF70 93C1FFF8
B8610040 A3840008
C8C10038 C8A10030
C8810028 C8610020
C8410018 C8210010
C8010008 38210100
60000000 00000000
C27DA580 00000006
3D808000 806C02D0
7C1C1800 4182001C
61841190 A06C02CE
938C02D0 7F84192E
38630004 B06C02CE
7F83E378 00000000
047E63A8 7C601B78



Guide

SLOXSIZE = Minimum X axis size (Default is 3F800000)
SLOYSIZE = Minimum Y axis size (Default is 3F800000)
SLOROTAT = Minimum Rotation (00000000 = Straight)
MAXXSIZE = Maximum X axis size (Default is 3F800000)
MAXYSIZE = Maximum Y axis size (Default is 3F800000)
MAXROTAT = Maximum Rotation (00000000 = Straight)
RRGGBBWW = RGBA Color (Is related to the group it is below)



Code Creator: JoshuaMK

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