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  Anti Tail_Mode Item Spy [Vega]
Posted by: Vega - 08-17-2018, 10:06 PM - Forum: Online; Item - No Replies

Anti Tail_Mode Item Spy [Vega]

Tail_Mode is the term the game uses when you are holding an item, shot an item, or trailing/circling items. This is different than Anti Trailed Item Spy. That code (which was created by Star), changes w/e item you are trailing/circling if you are trailing/circling an item. This code changes the item effect/behavior on everyone's screen when you shoot/pull/hold/trail an item out.

NTSC-U
C265FCCC 00000002
3BE0000X 9BE30004
60000000 00000000

PAL
C265F044 00000002
3BE0000X 9BE30004
60000000 00000000

NTSC-J
C265E6B0 00000002
3BE0000X 9BE30004
60000000 00000000

NTSC-K
C264D35C 00000002
3BE0000X 9BE30004
60000000 00000000

X Values:
0 = Shot/Used Item (if first item in game was a not a trailing/circling item, or last item you used allowed the value of 7 to occur)
1 = 3/3 naners/shells left (if value was 0 when you got said naner/shells from box)
2 = 2/3 naners/shells left
3 = 1/3 naners/shells left; holding item behind you
4 = Shot/Used Item (if previous value was 3 or 4)
5 = 3/3 naners/shells left (if value was 4 when you got said naners/shells from box)
6 = 2/3 naners/shells left
7 = 1/3 naners/shells left

Some notes:
The game puts values 0/4 for items such as Shock, Shroom(s), Blue Shell, POW, etc
The game reads single naners (when pulled out), as values 3 or 7. Yes the game treats them like 1/3 triple naners left.

When using this code, don't worry too much about the descriptions (just added those cause of the work it took to figure them out), I'd recommend setting value to 0 or 4 to mess with others/friends in WWs. With value 0/4, when you hold your items out, you will never lose them due to vehicle bumps. On everyone else's screen, they will see you holding nothing. If opponent(s) shell-hit you, it will show that their shells hit you but nothing happen as if it was lag. On your screen, you lose your holding/trailing items like normal.

Source
li r31, X #Load X Value into Register 31
stb r31, 0x0004 (r3) #Default Instruction

Code creator: Vega

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  Anti Item Spy [Vega]
Posted by: Vega - 08-17-2018, 06:33 PM - Forum: Incomplete & Outdated Codes - No Replies

Anti Item Spy [Vega]

NOTE: Outdated by Bully's version

Code allows you to send fake item info (item being held) to clients in race. Nopping the address does the same effect as XX value of 14 (no item available).

NTSC-U
C265D3A0 00000002
3BE000XX 9BE50001
60000000 00000000

PAL
C265C718 00000002
3BE000XX 9BE50001
60000000 00000000

NTSC-J
C265BD84 00000002
3BE000XX 9BE50001
60000000 00000000

NTSC-K
C264AA30 00000002
3BE000XX 9BE50001
60000000 00000000

XX Item Values:
00 = Green Shell
01 = Red Shell
02 = Banana
03 = Fake Item Box
04 = Mushroom
05 = Triple Mushroom
06 = Bob-omb
07 = Blue Shell
08 = Lightning
09 = Star
0A = Golden Mushroom
0B = Mega Mushroom
0C = Blooper
0D = POW Block
0E = Cloud
0F = Bullet Bill
10 = Triple Green Shell
11 = Triple Red Shell
12 = Triple Banana
14 = No Item Available

Source:
li r31, 0xXX #Load XX value into Register 31
stb r31, 0x0001 (r5) #Default Instruction

Code creator: Vega

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  Room Message Spoofer (Guest Only) [Star]
Posted by: Star - 08-17-2018, 03:15 PM - Forum: Online Non-Item - Replies (1)

Room Message Spoofer (Guest Only) [Star]

This code will spoof the messages you send in a private room.

(NTSC-U)
C2656A14 00000003
548C063E 3C80MM00
6084PP00 7C846214
90830008 00000000

(PAL)
C265AE9C 00000003
548C063E 3C80MM00
6084PP00 7C846214
90830008 00000000

(NTSC-J)
C265A508 00000003
548C063E 3C80MM00
6084PP00 7C846214
90830008 00000000

(NTSC-K)
C26491B4 00000003
548C063E 3C80MM00
6084PP00 7C846214
90830008 00000000

[MM Values]
01 = Start an Event
# [PP Values]
# 00 = VS Race
# 01 = Team VS Race
# 02 = Ballon Battle
# 03 = Coin Runners

02 = "Player and I are friends now!" Message
# [PP Value]
# 00

03 = "Here I am!" Message
# [PP Value]
# 00

04 = Send a Room Message
# [PP Values]
# 00 = Hello!
# ...
# 5F = See you next time!

Code Creator: Star

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  Mario Kart Wii Exception Handler
Posted by: Star - 08-17-2018, 01:45 PM - Forum: Resources and References - No Replies

When the game has crashed, press the following buttons (in order) on the 1st Wii Remote (Vertical) to bring up the exception handler.

1) Up
2) 1
3) Down
4) 2
5) Right
6) -
7) Left
8) +
9) B
10) A

Source: Skawo (https://www.youtube.com/watch?v=p6RLSFQeeRM)

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  Yo
Posted by: Huili - 08-17-2018, 12:47 PM - Forum: Introductions - Replies (1)

Hey. I got a lot of codes from here for something I've made.

For those of you who don't me, I made the MKW Hack Pack, a custom track pack that aims to represent the underdogs of the custom track community, while still being relevant by putting in mainstream tracks in small numbers.

I can't promise I'll be very active though, just so you know.

Thanks for reading this in advance!

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  Force Track Selection Online [Vega]
Posted by: Vega - 08-15-2018, 04:12 PM - Forum: Incomplete & Outdated Codes - No Replies

Force Track Selection Online [Vega]

NOTE: Outdated by my single line version.

Also known as Track Modifier Online.

No matter what track you select on the course selection map screen, you will always choose the track value you used in the code.

Example: You have code track value on WGM. No matter what you select, WGM will be chosen for you in the lottery.

NOTE: Using a Battle track value for VS will stall everyone at the voting screen for a few minutes, then everyone will disconnect.
NOTE: Using a VS track value for Battle will stall everyone at the voting screen for a few minutes, then everyone will disconnect.

NTSC-U
C2658824 00000002
38C000TT 98C3001E
60000000 00000000

PAL
C2660760 00000002
38C000TT 98C3001E
60000000 00000000

NTSC-J
C265FDCC 00000002
38C000TT 98C3001E
60000000 00000000

NTSC-K
C264EA78 00000002
38C000TT 98C3001E
60000000 00000000

TT (Track Values):
00 = Mario Circuit
01 = Moo Moo Meadows
02 = Mushroom Gorge
03 = Grumble Volcano
04 = Toads Factory
05 = Coconut Mall
06 = DK´s Snowboard Cross
07 = Wario´s Gold Mine
08 = Luigi Circuit
09 = Daisy Circuit
0A = Moonview Highway
0B = Maple Treeway
0C = Bowser´s Castle
0D = Rainbow Road
0E = Dry Dry Ruins
0F = Koopa Cape
10 = GCN Peach Beach
11 = GCN Mario Circuit
12 = GCN Waluigi Stadium
13 = GCN DK Mountain
14 = DS Yoshi Falls
15 = DS Desert Hills
16 = DS Peach Gardens
17 = DS Delphino Square
18 = SNES Mario Circuit 3
19 = SNES Ghost Valley 2
1A = N64 Mario Raceway
1B = N64 Sherbet Land
1C = N64 Bowser´s Castle
1D = N64 DK´s Jungle Parkway
1E = GBA Bowser Castle 3
1F = GBA Shy Guy Beach
20 = Defino Pier
21 = Block Plaza
22 = Chain Chomp Roulette
23 = Funky Stadium
24 = Thwomp Desert
25 = GCN Cookie Land
26 = DS Twilight House
27 = SNES Battle Course 4
28 = GBA Battle Course 3
29 = N64 Skyscraper

Source
li r6, 0x00TT #Load 00TT value into Register 6
stb r6, 0x001E (r3) #Store byte of Register 6 to address of Register 3 plus offset 0x001E
nop #Necessary nop for odd amount of ASM instructions

Code creator: Vega

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  Client ID Spoofer [Vega]
Posted by: Vega - 08-15-2018, 03:03 PM - Forum: Online Non-Item - No Replies

Client ID Spoofer [Vega]

This code will spoof the Client ID of all your Mii's to a desired value. It is temporary meaning once you play the game again w/o this code, all your Mii's Client ID's go back to normal. This is a must have code if you want to protect your MAC Address from possibly being viewed in the game's Memory by other users online.

WWWWZZZZ = Desired Client ID Value

If you are not sure what value to set this to, then use this value: C2428998
C2428998 is the default Client ID value of the famous My Avatar Editor program.

When you launch the game with the code applied, all of your Mii faces on your licenses will be gone (this is normal), simply re-select w/e Mii you wanna play with. The next time you launch the game withOUT the code applied, the same effect re-occurs.

NTSC-U
C20C6B1C 00000003
3D80WWWW 618CZZZZ
91840004 38600000
60000000 00000000

PAL
C20C6BBC 00000003
3D80WWWW 618CZZZZ
91840004 38600000
60000000 00000000

NTSC-J
C20C6ADC 00000003
3D80WWWW 618CZZZZ
91840004 38600000
60000000 00000000

NTSC-K
C20C6C1C 00000003
3D80WWWW 618CZZZZ
91840004 38600000
60000000 00000000

Source:
lis r12, 0xWWWW #Load WWWW value into upper 16 bits of Register 12
ori r12, r12, 0xZZZZ #Load ZZZZ value into lower 16 bits of Register 12
stw r12, 0x0004 (r4) #Store the word (WWWWZZZZ) of Register 12 to address of Register 4 plus offset 0x0004
li r3, 0 #Load the value 0 immediately into Register 3; Default Instruction

Code creator: Vega

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  Avatar ID Spoofer [Vega]
Posted by: Vega - 08-15-2018, 02:57 PM - Forum: Online Non-Item - No Replies

Avatar ID Spoofer [Vega]

This code will spoof the Avatar ID of all your Mii's to a desired value. It is temporary meaning once you play the game again w/o this code, all your Mii's Avatar ID's go back to normal. Please NOTE that you will not have a Mii on your license and will need to select one. Don't worry none of your Miis are wiped. When you select a Mii for your license, you will be forced to always use your 1st Mii (slot #0) when choosing a Mii to use in the License Settings. This is because the Wii lists your Miis based on Avatar ID. Since Avatar IDs are all the same, the Wii forces you to use Mii slot #0 as a 'failsafe' if you will.

NTSC-U
C20C6B18 00000003
3D80XXXX 618CYYYY
91840000 80040000
60000000 00000000

PAL
C20C6BB8 00000003
3D80XXXX 618CYYYY
91840000 80040000
60000000 00000000

NTSC-J
C20C6AD8 00000003
3D80XXXX 618CYYYY
91840000 80040000
60000000 00000000

NTSC-K
C20C6C18 00000003
3D80XXXX 618CYYYY
91840000 80040000
60000000 00000000

XXXXYYYY = Desired Avatar ID Value

Source
lis r12, 0xXXXX #Load XXXX value into upper 16 bits of Register 12
ori r12, r12, 0xYYYY #Load YYYY value into lower 16 bits of Register 12
stw r12, 0 (r4) #Store the word (XXXXYYYY) from Register 12 to address of Register 4
lwz r0, 0 (r4) #Load the word from address of Register 4 into Register 0 (default ASM function of address)
nop #Necessary nop for odd amount of ASM functions

Code creator: Vega

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  Mii Name Changer [Anarion]
Posted by: Vega - 08-15-2018, 04:01 AM - Forum: Online Non-Item - No Replies

Mii Name Changer [Anarion]

This code will allow you to change your mii name. It effects all your Miis. Changes are NOT permanent. Once you run your game w/o this code, all your Mii names go back to normal.

NTSC-U
C20C6D38 00000009
3C80nnnn 6084pppp
909E0002 3C80qqqq
6084rrrr 909E0006
3C80tttt 6084uuuu
909E000A 3C80vvvv
6084xxxx 909E000E
3C80yyyy 6084zzzz
909E0012 A09E0000
60000000 00000000

PAL
C20C6DD8 00000009
3C80nnnn 6084pppp
909E0002 3C80qqqq
6084rrrr 909E0006
3C80tttt 6084uuuu
909E000A 3C80vvvv
6084xxxx 909E000E
3C80yyyy 6084zzzz
909E0012 A09E0000
60000000 00000000

NTSC-J
C20C6CF8 00000009
3C80nnnn 6084pppp
909E0002 3C80qqqq
6084rrrr 909E0006
3C80tttt 6084uuuu
909E000A 3C80vvvv
6084xxxx 909E000E
3C80yyyy 6084zzzz
909E0012 A09E0000
60000000 00000000

NTSC-K
C20C6E38 00000009
3C80nnnn 6084pppp
909E0002 3C80qqqq
6084rrrr 909E0006
3C80tttt 6084uuuu
909E000A 3C80vvvv
6084xxxx 909E000E
3C80yyyy 6084zzzz
909E0012 A09E0000
60000000 00000000

Mii Name Ascii Hex Values
nnnn = 1st character
pppp = 2nd character
qqqq = 3rd character
rrrr = 4th character
tttt = 5th character
uuuu = 6th character
vvvv = 7th character
xxxx = 8th character
yyyy = 9th character
zzzz = 10th character

Ascii Hex Value Examples (Use an online Ascii to Hex converter for help if needed)
0000 = Nothing
0020 = Space
0036 = 6
0041 = A (upper case)
007A = z (lower case)

For any values you don't use, fill them with '0000'.

Source (0123456789 used as the Mii Name):
lis r4, 0x0030 #Load 0x0030 into upper 16 bits of r4
ori r4, r4, 0x0031 #Load 0x0031 into lower 16 bits of r4
stw r4, 0x2 (r30) #Store the word of r4 to address of r30 offset 0x2
lis r4, 0x0032 #Load 0x0032 into upper 16 bits of r4
ori r4, r4, 0x0033 #Load 0x0033 into lower 16 bits of r4
stw r4, 0x6 (r30) #Store the word of r4 to address of r30 offset 0x6
lis r4, 0x0034 #Load 0x0034 into upper 16 bits of r4
ori r4, r4, 0x0035 #Load 0x0035 into lower 16 bits of r4
stw r4, 0xA (r30) #Store the word of r4 to address of r30 offset 0xA
lis r4, 0x0036 #Load 0x0036 into upper 16 bits of r4
ori r4, r4, 0x0037 #Load 0x0037 into lower 16 bits of r4
stw r4, 0xE (r30) #Store the word of r4 to address of r30 offset 0xE
lis r4, 0x0038 #Load 0x0038 into upper 16 bits of r4
ori r4, r4, 0x0039 #Load 0x0039 into lower 16 bits of r4
stw r4, 0x12 (r30) #Store the word of r4 to address of r30 offset 0x12
lhz r4, 0 (r30) #Default instruction; Load the word from address of r30 into r4

Code creator: Anarion
Code credits: Vega (fixed code, it was partially working beforehand)

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  Change Character/Vehicle In Between Races Online #1 [Vega]
Posted by: Vega - 08-14-2018, 10:10 PM - Forum: Incomplete & Outdated Codes - No Replies

Change Character/Vehicle In Between Races Online #1 [Vega]

NOTE: Outdated by MrBean's version

Code allows you to change character & vehicle in between races online. Press your activator(s) anytime from the VR results screen til before you select your track. Whatever character you started the WW session with will always be the character that shows on the course selection map screen.

NOTE: Setting KK/VV value to 00/00 will blackscreen everyone in WW (won't work on Wiimmfi)
NOTE: Setting KK/VV value to FF/FF will stall the WW then D/C everyone (won't work on Wiimmfi)

NTSC-U
2834XXXX YYYYZZZZ
C265881C 00000002
388000KK 38A000VV
9883001C 00000000
E0000000 00000000
2834XXXX YYYYZZZZ
C265881C 00000002
388000KK 38A000VV
9883001C 00000000
E0000000 80008000

PAL
2834XXXX YYYYZZZZ
C2660758 00000002
388000KK 38A000VV
9883001C 00000000
E0000000 00000000
2834XXXX YYYYZZZZ
C2660758 00000002
388000KK 38A000VV
9883001C 00000000
E0000000 80008000

NTSC-J
2834XXXX YYYYZZZZ
C265FDC4 00000002
388000KK 38A000VV
9883001C 00000000
E0000000 00000000
2834XXXX YYYYZZZZ
C265FDC4 00000002
388000KK 38A000VV
9883001C 00000000
E0000000 80008000

NTSC-K
2833XXXX YYYYZZZZ
C264EA70 00000002
388000KK 38A000VV
9883001C 00000000
E0000000 00000000
2833XXXX YYYYZZZZ
C264EA70 00000002
388000KK 38A000VV
9883001C 00000000
E0000000 80008000

KK Values:
00 = Mario
01 = Baby Peach
02 = Waluigi
03 = Bowser
04 = Baby Daisy
05 = Dry Bones
06 = Baby Mario
07 = Luigi
08 = Toad
09 = Donkey Kong
0A = Yoshi
0B = Wario
0C = Baby Luigi
0D = Toadette
0E = Koopa
0F = Daisy
10 = Peach
11 = Birdo
12 = Diddy Kong
13 = King Boo
14 = Bowser Jr.
15 = Dry Bowser
16 = Funky Kong
17 = Rosalina
18 = S Mii AM
19 = S Mii AF
1A = S Mii BM
1B = S Mii BF
1C = S Mii CM
1D = S Mii CF
1E = M Mii AM
1F = M Mii AF
20 = M Mii BM
21 = M Mii BF
22 = M Mii CM
23 = M Mii CF
24 = L Mii AM
25 = L Mii AF
26 = L Mii BM
27 = L Mii BF
28 = L Mii CM
29 = L Mii CF
2A = M Mii
2B = S Mii
2C = L Mii

VV Values:
00 = Standard Kart S
01 = Standard Kart M
02 = Standard Kart L
03 = Booster Seat
04 = Classic Dragster
05 = Offroader
06 = Mini Beast
07 = Wild Wing
08 = Flame Flyer
09 = Cheep Charger
0A = Super Blooper
0B = Piranha Prowler
0C = Tiny Titan
0D = Daytripper
0E = Jetsetter
0F = Blue Falcon
10 = Sprinter
11 = Honeycoupe
12 = Standard Bike S
13 = Standard Bike M
14 = Standard Bike L
15 = Bullet Bike
16 = Mach Bike
17 = Flame Runner
18 = Bit Bike
19 = Sugarscoot
1A = Wario Bike
1B = Quacker
1C = Zip Zip
1D = Shooting Star
1E = Magikruiser
1F = Sneakster
20 = Spear
21 = Jet Bubble
22 = Dolphin Dasher
23 = Phantom

Source
li r4, 0x00KK #Load KK value (character) into Register 4
li r5, 0x00VV #Load VV value (vehicle) into Register 5
stb r4, 0x001C (r3) #Store the byte of Register 4 to address of Register 3 plus offset of 0x001C

Code creator: Vega

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